Rewarded vs interstitial ads in web games: which pays more?
Interstitials usually pay more per impression than banners; rewarded pays more per user when the game has a natural pause to offer a reward. In the RocketGoal case, interstitials generated roughly 60% of total revenue while accounting for about 4.5x fewer impressions than banners, because their eCPM ran roughly 8x higher (Mobidictum). Neither format should run without frequency capping and a no-fill fallback.