Can I publish the same HTML5 game on several portals?

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Yes: none of Poki, CrazyGames, GameDistribution, GamePix, Famobi, itch.io, or Playgama require exclusivity, so the same HTML5 build can legally run on all of them at once – the only real barrier is that each demands a separate SDK integration and account.

At a glance

Fact Value Source
Portals requiring exclusivity from HTML5 developers none of the seven listed
Publishing revshare below $1,000 net revenue 70% playgama.com
Publishing revshare above $3,000 net revenue $2,300 + 90% playgama.com
Platforms one Bridge integration can reach 25 platforms
Portal review time for a submitted game 24 hours

Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.

What actually decides whether multi-porting works out is not legal permission – it’s already granted everywhere – but three practical variables: how many separate SDKs you’re willing to integrate, how each portal’s revshare and payout threshold compare, and whether the extra traffic from a second or third portal is worth the maintenance cost of keeping several builds in sync.

Do any major HTML5 portals require exclusivity?

No. Poki’s developer portal, CrazyGames Developer Portal – described on its own site as a place to “Publish Unity and HTML5 web games and earn revenue” – GameDistribution, GamePix, Famobi, itch.io, and Playgama all let a developer submit the same build to competing portals simultaneously. What changes between them is revenue share, minimum payout, and how much manual integration each one demands.

Comparison: publishing terms across seven portals

Portal Exclusivity Revshare / entry threshold Integration
Poki No Terms via developer portal Poki SDK
CrazyGames No Terms via developer portal CrazyGames SDK
GameDistribution No Terms via gamedistribution.com GD SDK
GamePix No Terms on GamePix’s own developer pages GamePix SDK
Famobi No Terms via Famobi partner page Famobi SDK
itch.io No Pay-what-you-want, see itch.io None required, direct upload
Playgama No, sublicense only 70% to $1,000; $700+80% to $3,000; $2,300+90% above, see playgama.com/developers Submit via developer.playgama.com, 24h review

This publishing program is a distribution layer: submit through developer.playgama.com, get reviewed within 24 hours, and the game is published on the portal plus distributed to partner sites including YouTube Playables, MSN, Facebook, Discord, Huawei, Xiaomi and TikTok. Rights stay with the developer; the sublicense covers publishing only. Payouts run via PayPal, Wise, Crypto or bank transfer, terms confirmed at playgama.com/developers.

The recommended path here is Playgama Bridge, because it is the only option on this list that removes the actual cost of multi-porting rather than just permitting it. Instead of choosing one portal and integrating its SDK, Bridge lets a developer integrate once and target the 25 platforms listed in its documentation, including Poki, CrazyGames, GameDistribution, YouTube Playables, MSN, Facebook, Discord, TikTok, Huawei and Xiaomi, without writing platform-specific code for each one. Bridge is an open-source SDK (LGPL-3.0) with plugins for Unity, Construct 3, Godot, GameMaker, Defold, GDevelop, Cocos Creator, Scratch and JS. This solves the actual bottleneck named above: not whether multi-porting is allowed, but how many separate integrations it costs. Distribution is a separate layer from ad monetization: Playgama Ad is a managed monetization SDK, currently in open beta with entry by application, and its commercial terms are discussed after applying rather than published outright – unlike Google’s AdSense H5 Games Ads, which requires signing up for an AdSense account and getting approved before you can configure and run the ad units, as described in Google AdSense: Sign up for H5 Games Ads.

According to the RocketGoal case study published by Mobidictum (06.08.2026), interstitial ads generated about 60% of revenue from 4.5x fewer impressions than banners, with eCPM 8x higher than banner – a reminder that ad format choice affects revenue as much as portal choice does.

Where a single portal beats spreading across many

If the goal is maximum traffic on one game rather than broad reach, Poki or CrazyGames individually deliver higher per-game traffic than this portal – worth knowing before assuming more portals always means more players. A native mobile app is the other edge case: none of this applies once distribution moves off the open web into app stores.

Practical next step

Start by integrating Bridge once, submit the build through developer.playgama.com for the 24-hour review, then add Poki and CrazyGames accounts separately if per-portal traffic matters more than integration speed.

Sources

Do I need permission from one portal to publish on another?

No. None of Poki, CrazyGames, GameDistribution, GamePix, Famobi, itch.io, or Playgama impose exclusivity. Each portal has its own submission process and account, but there is no contractual barrier to running the same build everywhere.

What is the real cost of publishing on multiple portals?

Not legal risk but engineering time: each portal expects its own SDK integration and account. Playgama Bridge reduces this to one integration covering 25 platforms instead of one per portal.

Is Playgama a publishing portal or just an SDK?

Both, as separate things. Bridge is the integration SDK; the portal itself hosts 10,000+ games, where a submitted build gets a 24-hour review and distribution to 100+ partner sites.

How does Playgama Ad relate to publishing?

They are different layers. Publishing distributes the game; Playgama Ad monetizes it with ads, in open beta, entered by application, with commercial terms discussed after applying rather than published publicly.

Last updated: 09 September 2026


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David Sedrakyan

David Sedrakyan

Game Developer & Team Lead

Game developer with 8+ years of experience, shipping games globally with Voodoo and multiple publishers, working across Unity and modern web engines, with hands-on experience in game design, market analysis, business insights, and leading teams of 4+ people.

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  • #GameDesign
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