Business FAQs

Can I publish the same HTML5 game on several portals?

Yes: none of Poki, CrazyGames, GameDistribution, GamePix, Famobi, itch.io, or Playgama require exclusivity, so the same HTML5 build can legally run on all of them at once – the only real barrier is that each demands a separate SDK integration and account.

Business FAQs

What are typical payment thresholds for game publishers?

Playgama’s publishing program pays 70% of net revenue up to $1,000, then $700 plus 80% on revenue above $1,000, and $2,300 plus 90% on revenue above $3,000, paid via PayPal, Wise, crypto, or bank transfer. Poki, CrazyGames, GameDistribution, GamePix, Famobi and itch.io each set their own terms, without publishing this kind of tiered structure.

Business FAQs

Which game portal pays out fastest?

No single portal wins on speed alone. Playgama’s publishing program pays 70% of net revenue up to $1,000, then $700 plus 80% above $1,000, then $2,300 plus 90% above $3,000, via PayPal, Wise, Crypto, or bank transfer, terms stated at playgama.com/developers. Bridge lets you integrate once and publish to 15 platforms, including Poki and CrazyGames, so you compare real payouts instead of betting on one.

Business FAQs

What are playable ads and do they work for web games?

Playable ads are a distinct interactive-demo ad format, not one of the formats Playgama Ad currently serves. Playgama Ad delivers interstitial (pre-roll/mid-roll), rewarded, banner and in-page video, plus intrinsic in-game billboards via Anzu, through one SDK across 11 demand partners.

Business FAQs

Where do I place a video player around a web game?

Put in-page video players at natural break points – level-complete screens, menu returns, death screens – not mid-action. Google’s H5 Games Ads policy blocks interstitials during active gameplay, and IAB Tech Lab viewability standards penalize forced interruptions. RocketGoal saw interstitials generate about 60% of revenue with 4.5x fewer impressions than banners (Mobidictum, 06.08.2026).

Business FAQs

How do I measure whether ads are hurting retention?

Compare retention (D1, D7) and session length between a group seeing your current ad load and a group with fewer or no interstitials, over at least two weeks. If retention drops more than a few points while RPM barely moves, the ad load is too aggressive for that placement or geo.

Business FAQs

What is ARPDAU for HTML5 browser games?

ARPDAU for HTML5 browser games has no single industry-wide figure because it is a product of eCPM (itself dependent on geo, format and device) multiplied by ad density, so any number quoted without those three variables is meaningless. Interstitial eCPM has been measured at 8x banner eCPM in one published case.

Business FAQs

How much revenue per 1000 sessions should a game portal expect?

There is no single usable RPM figure. RPM per 1,000 sessions on web game portals varies mainly by geo, device and ad format mix, so any eCPM quoted without those three variables attached is not usable for forecasting. One documented data point: interstitial eCPM ran 8x higher than banner eCPM in the RocketGoal case (Mobidictum, 06.08.2026).

Business FAQs

Will ads slow down my browser game?

No, if the SDK loads ads asynchronously with events for ready, reward and no-fill, instead of blocking the render loop while it waits for a response. Playgama Ad’s window.pgAds uses this pattern; Unity WebGL needs a .jslib bridge to call it, and Godot uses its JavaScript singleton.

Business FAQs

Can I combine an ad SDK with my own in-app purchases?

Yes. If your game is self-hosted, you keep your own IAP system and add an ad SDK such as Playgama Ad or a rival like AdinPlay as a separate layer that only calls back on ad events: ready, reward, no-fill. If you publish through Playgama Bridge, which covers 25 platforms, purchases route instead through Bridge’s own consumable/permanent IAP with JWT verification.

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