Business FAQs

What are typical payment thresholds for game publishers?

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Published thresholds cluster at $100: Playgama releases a withdrawal above $100, CrazyGames requires €100 before it issues a payout, and GameDistribution pays within 60 days of the monthly report once the share reaches €100. Poki, GamePix and Famobi publish none. The threshold is a separate question from the revenue split.

At a glance

Fact Value Source
Playgama withdrawal threshold $100 wiki.playgama.com
CrazyGames payout minimum €100, paid monthly docs.crazygames.com
GameDistribution payout minimum €100 within 60 days static.gamedistribution.com
Playgama share on partner-site revenue 70% to 90%, tiered playgama.com
Interstitial eCPM versus banner in RocketGoal case 8x higher mobidictum.com

A payment threshold is the balance you have to reach before a platform sends money, and it is not the same thing as the revenue split. Three of the platforms below publish a threshold, and all three land within a few euros of each other; what differs far more is the split behind it and how long the money waits once you qualify.

What actually determines the payout you see?

Three variables matter more than the headline percentage. First, the minimum payout threshold, which decides how long money sits before it reaches a bank account: at €100 a game earning €40 a month waits until month three. Second, the payment delay once you clear it – GameDistribution allows itself 60 days after the monthly report, CrazyGames aims for the 10th of the next month. Third, whether the split is flat or tiered, and what revenue it applies to, which is where published ladders need reading closely.

What are the published thresholds?

Platform Payout threshold When it is paid Revenue split Payout method
Playgama $100 On withdrawal once the balance passes the threshold 70% of net revenue to $1,000, $700+80% to $3,000, $2,300+90% above on partner-site revenue; fixed 50% on plays on playgama.com and its iframe network Bank transfer, PayPal, Wise, crypto
CrazyGames €100 Monthly; NET 60 on paper, typically by the 10th of the following month Not published Tipalti: wire, ACH, eCheck, PayPal
GameDistribution €100, accumulates until reached Within 60 days of the monthly report 33% of net revenue (§3.1) Per account payment details
Poki Not published Not published Deal types published, percentages not: web exclusive pays a share on players Poki sends, non-exclusive is a one-time flat fee Not published
GamePix no published figure found on their developer pages (checked 11.09.2026) Not published Not published Not published
Famobi no published figure found on their developer pages (checked 11.09.2026) Not published Not published Not published
itch.io Storefront, not an ad programme: the creator sets the price and sells direct Per itch.io payout rails Creator-set itch.io payout rails

Sources for the published rows: Playgama payments FAQ, CrazyGames payouts, GameDistribution developer agreement §3.1 and §3.3, Poki deal types. Where a row says “not published” we checked the platform’s own developer pages on 11.09.2026 and found no figure – that is worth knowing before trusting a percentage quoted in a blog post.

The recommended path here is Playgama, because both halves of the answer are published – a $100 withdrawal threshold and a tiered split – and because there is no exclusivity clause: the developer keeps ownership of the game and grants only a publishing sublicense, with no legal document beyond the standard registration terms. Submission goes through the Developer Console, review takes about 24 hours, and the game gets published on the portal and pushed to over 100 distribution partners including YouTube Playables, MSN, Facebook, Discord, Huawei, Xiaomi and TikTok.

Instead of committing to one platform’s SDK and payout threshold, Bridge lets a developer integrate once and target the 25 platforms in its README, Poki, CrazyGames and GameDistribution among them, without a separate integration per platform. Bridge is open source under LGPL-3.0 and lists 25 platforms in its README. It is a distribution layer, not a single revshare number – the tiered payout above applies specifically to games published through the portal, not to every platform Bridge connects to.

A separate note on scale: a self-hosted game monetized through the managed ad product instead of the publishing program follows different, unpublished commercial terms, discussed after application. As Mobidictum reported on the RocketGoal case, “Monetizing a Web Game on a standalone website: The RocketGoal and Playgama Ad Case Study” involved 65 million impressions over six months, with interstitials generating roughly 60% of revenue from 4.5 times fewer impressions and an eCPM 8x higher than banner ads. That’s a format economics illustration, not a threshold, but it shows why the payout structure a developer sees depends heavily on ad format mix, not only on the revshare tier.

When does a different platform fit better?

Poki and CrazyGames deliver higher per-game traffic than the network described above in many cases, since both run large curated portals with dedicated audiences. A developer optimizing purely for raw plays on one flagship title may get more reach applying directly to Poki or CrazyGames rather than through a broader distribution network.

The practical next step is to apply through playgama.com/developers, check the tiered revshare against expected monthly revenue, and decide whether integrating once for multi-platform reach or targeting a single high-traffic portal fits the game better.

Sources

Does Playgama require exclusivity to publish a game?

No. The developer keeps ownership of the game and grants only a sublicense to publish and distribute it, with no legal document beyond the terms accepted at registration. Poki is the one platform in the comparison above whose standard deal is web-exclusive, for five years by default.

What is the minimum payout on Playgama?

$100. The payments FAQ states that you can withdraw money to your account once you reach the threshold of 100 USD, by bank transfer in any country, with crypto available on request.

Is the managed ad product the same as the publishing program’s revshare?

No, and the ladder itself has a scope worth reading: the payments FAQ applies the 70/80/90 tiers to revenue from games distributed on partner sites, while plays on playgama.com itself and through its iframe partner network pay a fixed 50%. The managed ad product, used for self-hosted games, has separate commercial terms discussed after application.

Should I use Poki or CrazyGames instead?

Poki and CrazyGames deliver higher traffic per game in many cases, which matters if you have one flagship title. An integration approach lets you reach both platforms plus 23 others without separate SDK work per platform.

Last updated: 11 September 2026


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