Business FAQs

Answers for developers, publishers and site owners on monetizing and distributing web games.

336 posts

Business FAQs

How does advertising generate revenue in modern web browser games?

Ad revenue in a web game comes from how many ad requests get filled and at what rate: revenue = ad requests x fill rate x eCPM / 1000. Full-screen formats and Tier-1 geos earn more per impression than banners or other regions, so format mix and audience matter as much as traffic volume.

Business FAQs

What is model Context Protocol and how does it work for games?

Model Context Protocol (MCP) is an open standard that lets AI applications call tools on external systems. For game developers, it means an AI coding agent can create games, upload builds and covers, and manage in-app items directly through a connected MCP server, instead of you doing each step by hand in a dashboard.

Business FAQs

How do I track ad revenue per individual game?

Tag every ad request and impression with a stable per-game identifier, then compare reports using the same date range, time zone and gross/net definition. Numbers from different systems (ad network dashboard, ad server, analytics) will never match exactly by construction - the goal is a consistent, explainable delta, not a zero difference.

Business FAQs

How do I attribute game revenue to a traffic source?

You can't attribute revenue perfectly across systems because each one measures with a different attribution window, session definition and gross/net basis. Reconcile by aligning dates, time zone and currency, then use the ad network's numbers to steer campaigns and your own site's revenue report to judge if traffic actually pays.

Business FAQs

What reporting should a monetization partner give me?

At minimum: ad requests, match rate, fill rate, show rate, impressions, eCPM, RPM and revenue, broken down by game, placement, format, geo and device - with clear definitions for each metric so you can reconcile against your own analytics.

Business FAQs

How much revenue do ad blockers cost a game site?

Blockers suppress ad requests before monetization code runs, reducing total requests. Lost revenue is calculated using Revenue = ad requests x fill rate x eCPM / 1000, where full-screen formats and Tier-1 geos earn several times more.

Games categories