Business FAQs

Answers for developers, publishers and site owners on monetizing and distributing web games.

337 posts

Business FAQs

Cross-origin and iframe problems when embedding games

Cross-origin and iframe problems when embedding games are fixed by setting permissions in the iframe allow attribute, serving assets with proper CORS headers, and validating target origins in postMessage. Common failures stem from missing iframe permissions like fullscreen or pointer lock, blocked CDN assets, or partitioned storage across different origins.

Business FAQs

How do I handle ad errors so the game does not freeze?

Treat 'no ad available' as a normal outcome, not a failure: resume the game loop immediately when the SDK reports an empty result, keep your pause/resume logic independent of the ad call. When no ad is returned, the game should continue immediately.

Business FAQs

How big is a typical web game ad SDK?

There's no verified file-size figure to quote for web game ad SDKs, and stating one without a source would be a guess. What actually matters for integration is where you call the SDK from your engine, how you handle events like an empty ad response, and testing before launch.

Business FAQs

Does an ad SDK need a backend on my side?

No. An ad SDK for HTML5/web games is a client-side JavaScript library. You call methods like showInterstitial() or showRewarded() from game code and handle the callback events; the SDK itself talks to ad networks directly. You only need a backend for your own game logic (saves, leaderboards), not for serving ads.

Business FAQs

How do I test ads in a game before going live?

Test ads by calling your SDK's ad methods from real gameplay triggers, watching the returned events (shown, closed, empty), and confirming the game keeps running when no ad is returned. Test in the actual build target (WebGL, itch.io iframe, etc.), not just the editor.

Business FAQs

Is GameMonetize legit and what share do they pay?

Check three things on the portal's own developer page before uploading: whether the license is exclusive, where the revenue share and payout threshold are written, and how you keep or lose rights to your game. Read those terms directly on the portal's site rather than relying on secondhand claims.

Business FAQs

CrazyGames vs Poki: which is easier to get into?

Neither CrazyGames nor Poki publishes a simple acceptance rate, so 'easier' is hard to answer directly. Check each platform's own developer page for submission requirements, then compare what rights you keep and whether the deal is exclusive before you commit a build.

Business FAQs

Do web game portals take rights to my game?

No, reputable portals do not take ownership. You keep the rights and grant them a sublicense to publish and distribute your game. Check each portal's own terms page for exclusivity, revenue share and payout threshold before uploading, since these vary.

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