Unity is a powerful and versatile game engine and with the right setup, it can produce highly optimized WebGL builds. While a default empty project may start around 7-8 MB, proper configuration and asset management can significantly reduce file size-making it possible to meet the strict load-time and size requirements […]
How an 11-Year-Old Programmer Helped Expand Scratch Game Distribution with Playgama
Playgama is highlighting a remarkable contribution from Damir Buldakov, an 11-year-old programmer from Vietnam. Working independently, Damir authored an extension that enables games created on MIT’s Scratch platform to be distributed across multiple web and social platforms via Playgama, reaching a potential audience of 300 million users worldwide. Image credit: […]
Playgama Bridge SDK v1.21: In-Game Purchases, Cloud Saves, and More
We’re excited to announce the release of SDK v1.21, a major update focused on two key features:in-game purchases and cloud saves — now fully supported on Playgama.com.This release also includes improvements across all SDK integrations and engines: Unity, GDevelop, and Godot. Highlights In-Game Purchases You can now implement real-money purchases […]
Understanding Game Metrics for Web
In the last few years, web games have become one of the most popular ways for users to engage with fun and entertaining content. At Playgama.com, we regularly analyze gaming platforms and believe that understanding game metrics is crucial for developers. For this series of articles, we will explore the […]
Playgama Bridge SDK v.1.20.0: New Features and Improvements
Hi, devs! We are happy to share with you the latest update to Playgama Bridge SDK with new features and improvements aimed at enhancing game monetization, user experience, and developer convenience. Here’s what’s new: Poki Integration Playgama Bridge SDK now supports Poki, one of the leading and most iconic gaming […]
