Business FAQs

Answers for developers, publishers and site owners on monetizing and distributing web games.

337 posts

Business FAQs

How to generate 2D game sprites using AI tools?

Use an AI sprite/image generator (text prompt or reference image) to produce a static sprite or animated sprite sheet on a transparent background, then slice or import it into your engine's sprite/atlas system. Check the tool's license terms and disclose AI use where a platform requires it.

Business FAQs

How to set up a secure backend proxy for browser game LLMs?

Never put an LLM API key in browser code - anyone can read it in the network tab or bundled JS. Run a small backend (serverless function or lightweight server) that holds the key, validates and rate-limits requests from the game, then forwards them to the LLM provider and returns only the response.

Business FAQs

What factors determine LLM API costs for browser games?

Cost scales with tokens per call (input plus output), which model you pick, how often the game calls the API, and whether you cache repeated context. Cut cost by using a cheaper model for routine calls, caching static prompt parts, and running smaller models in-browser with WebGPU when latency and privacy matter more than quality.

Business FAQs

Should mobile web games render with Canvas 2D, WebGL, or DOM?

Use WebGL for anything with many moving sprites, particles or shaders - it is hardware-accelerated. Use Canvas 2D for simple, low-object-count games where dev simplicity matters more than raw throughput. Reserve DOM for UI overlays, menus and text, not gameplay rendering.

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