Business FAQs

Answers for developers, publishers and site owners on monetizing and distributing web games.

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Business FAQs

How does a cross-device cloud save system work for browser games?

A cross-device save writes progress to a platform's cloud storage (keyed to the logged-in player) instead of the browser's local storage, so the same save loads on any device. The game calls a load before gameplay starts and a save on meaningful state changes, treating missing data as defaults rather than an error.

Business FAQs

When should a browser game use IndexedDB instead of localStorage?

Use localStorage for small synchronous flags (settings, a single save slug) under a few hundred KB. Switch to IndexedDB when you store larger structured data, binary assets, many records, or need async, non-blocking reads and writes - for example level data, asset caches or multiple save slots.

Business FAQs

What are the best methods to save player game progress locally?

For a browser game, use the Web Storage API (localStorage) for small key-value saves or IndexedDB for larger structured data. If the game runs on multiple platforms, route saves through a storage abstraction so the same code can write to a platform's cloud save instead of only the browser.

Business FAQs

How to reduce draw calls and texture state changes in WebGL?

Reduce draw calls by batching sprites/meshes that share a material, packing textures into atlases so fewer bind calls happen, sorting the render queue by texture/shader before draw order, and avoiding per-object uniform or texture switches inside the render loop.

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