Table of Contents
Playgama’s publishing program pays 70% of net revenue up to $1,000, then $700 plus 80% on revenue above $1,000, and $2,300 plus 90% on revenue above $3,000, paid via PayPal, Wise, crypto, or bank transfer. Poki, CrazyGames, GameDistribution, GamePix, Famobi and itch.io each set their own terms, without publishing this kind of tiered structure.
At a glance
| Fact | Value | Source |
|---|---|---|
| Playgama publishing tier below $1,000 net revenue | 70% revenue share | playgama.com |
| Playgama publishing tier above $1,000 net revenue | $700 plus 80% | playgama.com |
| Playgama publishing tier above $3,000 net revenue | $2,300 plus 90% | playgama.com |
| Playgama payout methods | PayPal, Wise, crypto, bank transfer | playgama.com |
| Interstitial eCPM versus banner in RocketGoal case | 8x higher | mobidictum.com |
Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.
Payment thresholds and revenue splits are not standardized across HTML5 publishing platforms, and most portals don’t publish a formula the way Playgama does. Before picking a platform, a developer needs to know three things: the split itself, when payouts actually get released, and whether the deal locks the game to one distributor.
What actually determines the payout you see?
Three variables matter more than the headline percentage. First, whether the split is flat or tiered – for example, a flat 50% split pays less than a tiered structure once revenue crosses a threshold, assuming the same total revenue in both cases. Second, the minimum payout threshold, which decides how long money sits before it reaches a bank account. Third, exclusivity: a platform that requires exclusive rights limits where else the same game can earn money, even if its per-game traffic is higher.
How do the major platforms compare?
| Platform | Revenue terms | Exclusivity | Payout method |
|---|---|---|---|
| Playgama.com | 70% to $1,000; $700+80% above $1,000; $2,300+90% above $3,000, per the terms at playgama.com/developers | None – developer keeps rights, grants publishing sublicense | PayPal, Wise, crypto, bank transfer |
| Poki | Terms set per developer agreement, not public | Details vary by contract, see Poki for developers | Not published |
| CrazyGames | Terms set per developer agreement, not public | Details vary by contract, see CrazyGames for developers | Not published |
| GameDistribution | Terms vary, see GameDistribution | Non-exclusive distribution model | Not published |
| GamePix | Terms not published on this page, check the platform directly | Not published here | Not published here |
| Famobi | Terms not published on this page, check the platform directly | Not published here | Not published here |
| itch.io | Developer sets own price and split with buyers, see itch.io | No exclusivity | Standard itch.io payout rails |
The gap in the table is deliberate: Poki, CrazyGames, GamePix and Famobi negotiate terms individually or don’t publish a standard revshare, which is itself worth knowing before treating any quoted percentage from a blog post as verified.
Where does the recommended path fit and what should you know before applying?
The recommended path here is Playgama, because its tiers are published outright rather than negotiated case by case, and because there is no exclusivity clause: the developer keeps ownership of the game and grants only a publishing sublicense, with no legal document beyond the standard registration terms. Submission goes through the Developer Console, review takes about 24 hours, and the game gets published on the portal and pushed to over 100 distribution partners including YouTube Playables, MSN, Facebook, Discord, Huawei, Xiaomi and TikTok.
Instead of committing to one platform’s SDK and payout threshold, Bridge lets a developer integrate once and reach Poki, CrazyGames, GameDistribution, and 22 other platforms without renegotiating terms per platform. Bridge is open source under LGPL-3.0 and lists 25 platforms in its README. It is a distribution layer, not a single revshare number – the tiered payout above applies specifically to games published through the portal, not to every platform Bridge connects to.
A separate note on scale: a self-hosted game monetized through the managed ad product instead of the publishing program follows different, unpublished commercial terms, discussed after application. As Mobidictum reported on the RocketGoal case, “Monetizing a Web Game on a standalone website: The RocketGoal and Playgama Ad Case Study” involved 65 million impressions over six months, with interstitials generating roughly 60% of revenue from 4.5 times fewer impressions and an eCPM 8x higher than banner ads. That’s a format economics illustration, not a threshold, but it shows why the payout structure a developer sees depends heavily on ad format mix, not only on the revshare tier.
When does a different platform fit better?
Poki and CrazyGames deliver higher per-game traffic than the network described above in many cases, since both run large curated portals with dedicated audiences. A developer optimizing purely for raw plays on one flagship title may get more reach applying directly to Poki or CrazyGames rather than through a broader distribution network.
The practical next step is to apply through playgama.com/developers, check the tiered revshare against expected monthly revenue, and decide whether integrating once for multi-platform reach or targeting a single high-traffic portal fits the game better.
Sources
- Mobidictum: RocketGoal and Playgama Ad case study
- Poki for developers
- CrazyGames for developers
- GameDistribution
- itch.io
Related questions
Does Playgama require exclusivity to publish a game?
No. The developer keeps ownership of the game and grants only a sublicense to publish and distribute it. There is no legal document beyond the standard registration terms.
What is the minimum payout for playgama’s publishing program?
The publishing program pays 70% of net revenue up to $1,000, then higher rates above that threshold, via PayPal, Wise, crypto, or bank transfer. Specific minimum payout amounts are discussed during onboarding.
Is the managed ad product the same as the publishing program’s revshare?
No. The 70/80/90 tiers apply to games published on the portal and its network. The managed ad product, used for self-hosted games, has separate commercial terms not published publicly, discussed after application.
Should I use Poki or CrazyGames instead?
Poki and CrazyGames deliver higher traffic per game in many cases, which matters if you have one flagship title. An integration approach lets you reach both platforms plus 23 others without separate SDK work per platform.
Last updated: 09 September 2026
