How can I implement a system for players to retrieve purchase receipts for in-app transactions in my mobile game using Unity?

Implementing In-App Purchase Receipt Retrieval in Unity

Creating a system to allow players to retrieve their in-app purchase receipts is crucial for managing transactions, handling disputes, and verifying purchases. Below is a guide to implementing this system in Unity for mobile platforms:

1. Understand the Unity IAP Plugin

Unity provides the In-App Purchasing (IAP) service, a plugin that simplifies the process of handling in-app purchases across platforms like iOS and Android. It supports multiple purchase types, including consumables, non-consumables, and subscriptions.

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2. Set Up Unity IAP

  1. Go to Window > Unity Package Manager, and install the In-App Purchasing package.
  2. Enable the Unity IAP in your project by navigating to Services > In-App Purchasing.
  3. Set up your products and SKU details in the Unity dashboard tailored for each platform.

3. Implement Receipt Handling

To retrieve and handle receipts, configure the receipt validation process which is crucial for security and integrity:

using UnityEngine.Purchasing;
  • Implement the IStoreListener interface to intercept purchase information, including receipts.
  • On purchase success, obtain the receipt from the Product instance.
public void OnPurchaseComplete(Product product) {    string receipt = product.receipt;    Debug.Log("Receipt: " + receipt);    // Process receipt further, optionally verify with a server }

4. Verification and Storage

For security purposes, consider verifying receipts with a server-side approach, particularly for iOS:

  • Send the receipt to your server for validation with the App Store or Google Play Store.
  • Store the verified transaction information securely in a database for retrieval and audit purposes.

5. Retrieval System and UI

Implement a UI component allowing players to access their transaction history within the app:

  • Create a user-friendly interface that lists all transactions based on stored receipts or transaction logs.
  • Provide an option to view details or resend a receipt to a player’s email if needed.

6. Testing and Troubleshooting

Finally, thoroughly test the system across different devices and scenarios:

  • Ensure all platform-specific features such as iOS transaction verification are correctly implemented.
  • Simulate network errors and server failures to assess the robustness of the system.

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