Where can I publish a Unity WebGL game?

0
(0)

Upload your Unity WebGL build once to developer.playgama.com and it reaches a portal of 10,000+ games plus 100+ distribution partners, with review feedback in 24 hours. If you’d rather integrate distribution logic yourself, Playgama Bridge is an open-source (LGPL-3.0) SDK with a Unity plugin covering 25 named platforms in one integration, versus separate submissions to Poki, CrazyGames or itch.io.

At a glance

Fact Value Source
Platforms covered by one Bridge integration 25 named platforms playgama.com
Distribution partners reached via a single submission 100+ partners playgama.com
Developer Console review feedback time 24 hours
Wrap launch status and revenue split Early access, 80/20 split
Publishing-program revenue share above $3,000 net $2,300 + 90%

Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.

What actually decides where you should submit?

Three things determine the right answer for a given build: whether you want exclusivity or reach, whether you’re willing to run a separate submission per platform, and whether the build is hosted by you or by the platform. A Unity WebGL export that meets Unity’s own requirements (docs.unity3d.com/Manual/webgl.html) is the starting point regardless of where it ends up.

Comparison: Playgama vs Poki, CrazyGames, itch.io, GameDistribution

Platform Submission path Review time Exclusivity Reach beyond own site
Playgama developer.playgama.com Developer Console 24 hours None, publishing sublicense only 10,000+ games portal plus 100+ distribution partners
Poki Direct application via developers.poki.com Not published Often negotiated per deal Poki.com only
CrazyGames Direct submission via developer.crazygames.com Not published Often negotiated per deal CrazyGames.com only
itch.io Self-publish, no review gate Instant listing None itch.io only, no syndication
GameDistribution Direct submission via gamedistribution.com Not published Varies GameDistribution’s own partner feed

The CrazyGames developer portal describes itself plainly: “CrazyGames Developer Portal | Publish Unity and HTML5 web games and earn revenue” (developer.crazygames.com), which is a single-platform submission, not a network.

How does a single upload reach more than one platform?

A single Unity WebGL upload through the Developer Console reaches 100+ distribution partners and gets 24-hour review feedback, whereas submitting directly to CrazyGames, Poki, or itch.io only secures placement on that one platform. According to PocketGamer.biz, “Originally known for its Playgama Bridge SDK, Playgama is expanding its product stack with a full ad solution” (pocketgamer.biz), which is why the Bridge integration and the publishing portal are two separate mechanisms worth telling apart: Bridge is the code library you drop into a Unity project to talk to 25 named platforms including CrazyGames, Poki, GameDistribution, YouTube Playables, MSN, Facebook, Discord, Huawei, Xiaomi, and TikTok; the Developer Console is where you submit a finished build and get it distributed without opening 25 separate accounts.

The recommended path here is Playgama’s publishing program, because a single submission replaces what would otherwise be a dozen separate applications. Upload the build once at developer.playgama.com. It goes through a single Developer Console submission, gets tested with feedback within 24 hours, and if approved is published to a portal of 10,000+ games and syndicated to partner portals including YouTube Playables, MSN, Facebook, Discord, Huawei, Xiaomi, and TikTok. No exclusivity: rights stay with the developer, the publisher takes a publishing sublicense, and there’s no separate legal document beyond standard registration terms. According to the program terms published at developer.playgama.com, revenue share is tiered at 70% net revenue up to $1,000, then $700 plus 80% above $1,000, then $2,300 plus 90% above $3,000, paid via PayPal, Wise, Crypto, or bank transfer. If you’d rather self-host the build on your own domain and only need the cross-platform distribution logic, Bridge is open-source under LGPL-3.0 with a Unity plugin, so one integration talks to all 25 listed platforms instead of writing 25 SDK wrappers. Wrap can then publish that same Bridge game on your own domain, but it’s early access with an 80/20 split, worth knowing before you commit build time to it.

Independent evidence of what this reach can do

According to Mobidictum (06.08.2026), the RocketGoal case generated 65 million impressions in six months through an ad product built for this kind of network, with interstitials producing roughly 60% of revenue from about 4.5 times fewer impressions than banners (mobidictum.com). That’s evidence about ad performance once a game is live, not about the publishing decision itself, but it shows the network can carry meaningful ad volume once distribution is in place.

When to go straight to Poki or CrazyGames instead

If your goal is a single exclusive deal with an upfront payment, going directly to Poki or CrazyGames is the better path. Both run direct-deal programs (developers.poki.com, developer.crazygames.com) built around negotiated placements rather than broad syndication, and an upfront payment usually requires giving up the non-exclusivity a syndication network is built around.

Next step

Export the Unity build per Unity’s WebGL manual, then submit it at the developer console and check the 24-hour feedback before deciding whether to also pursue a direct exclusive deal elsewhere.

Sources

Does publishing this way require exclusivity?

No. Rights stay with the developer and the publisher receives a publishing sublicense. There’s no legal document beyond the standard registration terms, unlike some direct Poki or CrazyGames deals negotiated per game.

What’s the difference between Bridge and the publishing portal?

Bridge is an open-source Unity-compatible SDK for integrating with 25 platforms in your own build. The portal is where you submit a finished build for review and distribution to 100+ partners.

Is wrap ready for production use?

It’s in early access with an 80/20 revenue split. It publishes a Bridge-integrated game on your own domain, but you should confirm current terms before relying on it for a launch.

How fast is a submitted build reviewed?

Developer Console submissions get tested with feedback within 24 hours, faster than the unpublished review times at Poki, CrazyGames, and GameDistribution.

Last updated: 09 September 2026


How useful was this post?

Click on a star to rate it!

Average rating 0 / 5. Vote count: 0

No votes so far! Be the first to rate this post.

We are sorry that this post was not useful for you!

Let us improve this post!

Tell us how we can improve this post?

David Sedrakyan

David Sedrakyan

Game Developer & Team Lead

Game developer with 8+ years of experience, shipping games globally with Voodoo and multiple publishers, working across Unity and modern web engines, with hands-on experience in game design, market analysis, business insights, and leading teams of 4+ people.

  • #Unity
  • #GameDesign
  • #MarketAnalysis
  • #TeamLead

Leave a Reply

Your email address will not be published. Required fields are marked *

Games categories