Business FAQs

Answers for developers, publishers and site owners on monetizing and distributing web games.

337 posts

Business FAQs

How to use Basis Universal KTX2 textures to reduce WebGL GPU memory?

Store textures as KTX2 with Basis Universal supercompression, ship them small over the network, then transcode in the browser to a block-compressed format the GPU supports (ASTC, ETC, BC) before uploading - this shrinks both download size and GPU memory, since WebGL keeps compressed textures compressed in VRAM instead of expanding them.

Business FAQs

What prompt keywords work best for 2D game sprites?

Name the asset type (sprite, not scene), the view angle, the pixel grid or art style, pose or action, and transparent background explicitly. Tools that offer a fixed image-type picker (sprite, tiling sprite, texture) get more consistent results than free-text prompts alone.

Business FAQs

How to use ControlNet, IP-Adapter, or LoRAs for consistent game assets?

Use a LoRA when you need a fixed art style trained on your own reference set, IP-Adapter when you need the same face or character reused across poses from one or two images, and ControlNet when you need to force a specific pose, silhouette or layout. Most consistent asset pipelines combine two of the three.

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