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Importing PSB Files as Multi-Layered Assets in Unity
Understanding PSB Files
PSB files are large document formats used by Adobe Photoshop to store multi-layered graphic assets. They are especially useful in game development for maintaining high-resolution assets with layer information intact.
Steps to Import PSB Files in Unity
- Unity PSD Importer Package: Ensure you have installed the 2D PSD Importer package via the Unity Package Manager. This package is crucial for importing PSB files while preserving their layers.
- Import Settings: After installing the package, import your PSB file into the Unity project by simply dragging and dropping it into the Assets folder.
- Configure Sprite Import Settings: Access the inspector for the imported PSB file and set the Sprite Mode to Multiple to extract individual layers as separate sprites.
- Layer Management: Unity automatically maintains layer hierarchy present in the PSB file. Use the Sprite Editor that opens from the Inspector to organize and refine individual sprites further.
Benefits of Using PSB in Unity
- Maintains high-quality assets with layered information.
- Facilitates efficient animation and scene composition directly in Unity.
- Enables easy iteration and modification of assets without needing re-imports.
Best Practices
- Use folders within your PSB to manage complex scenes and simplify sprite management.
- Periodically optimize layers within Photoshop to reduce performance bottlenecks caused by extra-large files.
Whether designing characters or environments, PSB files are invaluable for providing flexibility and efficiency in asset workflows, particularly when working with multi-layered images in Unity.