Displaying the Degree Symbol in Android Game HUD
Displaying the degree symbol (°) in a game’s HUD on Android devices can be challenging due to encoding issues. Here’s a structured approach to ensure proper display in Unity using GUI elements like GUILayout or TextMesh.
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Using GUILayout or GUI.Label
- Ensure your script imports the UnityEngine namespace.
- Use Unicode representation for the degree symbol when setting text:
void OnGUI() {
GUILayout.Label("Temperature: 25\u00B0C");
}
Using TextMesh Components
- Assign your text directly in the TextMesh component’s text field using Unicode:
TextMesh textMesh = GetComponent<TextMesh>();
textMesh.text = "25\u00B0C";
Handling Font Support
- Ensure that the font you are using supports the degree symbol to avoid missing character glyphs.
- You can check this by typing the degree symbol directly into a TextMesh and verifying its appearance in the editor.
Testing on Android Device
- Always test the game on an actual Android device to ensure the degree symbol displays correctly, as the emulator may not represent all character sets accurately.