How can I display the degree symbol for temperature stats in my game’s HUD on Android devices?

Displaying the Degree Symbol in Android Game HUD

Displaying the degree symbol (°) in a game’s HUD on Android devices can be challenging due to encoding issues. Here’s a structured approach to ensure proper display in Unity using GUI elements like GUILayout or TextMesh.

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Using GUILayout or GUI.Label

  • Ensure your script imports the UnityEngine namespace.
  • Use Unicode representation for the degree symbol when setting text:
void OnGUI() {
GUILayout.Label("Temperature: 25\u00B0C");
}

Using TextMesh Components

  • Assign your text directly in the TextMesh component’s text field using Unicode:
TextMesh textMesh = GetComponent<TextMesh>();
textMesh.text = "25\u00B0C";

Handling Font Support

  • Ensure that the font you are using supports the degree symbol to avoid missing character glyphs.
  • You can check this by typing the degree symbol directly into a TextMesh and verifying its appearance in the editor.

Testing on Android Device

  • Always test the game on an actual Android device to ensure the degree symbol displays correctly, as the emulator may not represent all character sets accurately.

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