Implementing Window Repositioning for Off-Screen Games in Godot Understanding Window Positioning in Godot In Godot, handling windowed applications and ensuring they remain on-screen is essential for providing a smooth user experience. By default, Godot allows some window management through its scripting API. Detecting Off-Screen Windows Get Current Window Position: Use […]
Unity
What are the best practices for implementing a minimize feature for a PC game window in Unity?
Implementing a Minimize Feature in Unity Overview Implementing a minimize feature in a Unity PC game involves utilizing platform-specific libraries and Unity scripting to control the game window’s state. This ensures users can minimize the game window to the taskbar using a custom UI or system shortcut. Step-by-Step Implementation 1. […]