Unity

What are common causes and solutions for screen sharing issues when demonstrating my game’s features during remote playtesting sessions?

Common Causes and Solutions for Screen Sharing Issues During Remote Playtesting 1. Bandwidth Limitations One of the most common issues with screen sharing during remote playtesting is insufficient bandwidth. This can cause lag, pixelation, or even complete disconnection. Solution: Ensure that both the presenter and viewers have a stable and […]

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