Unity

How can I render a filled circle efficiently using Unity’s graphics engine?

Rendering a Filled Circle Efficiently in Unity Using Unity’s Gizmos In Unity, to render a filled circle efficiently, especially during development for debugging purposes, one can use Gizmos. However, Gizmos are not rendered during runtime, so their primary usage is in the Editor. Here’s how to draw a filled circle […]

Unity

How can I implement 3D cylinder rendering techniques in Unity using OpenGL?

Implementing 3D Cylinder Rendering in Unity with OpenGL Rendering a cylinder between two points in Unity using OpenGL involves several steps, focusing on mesh creation, positioning, and rendering. Here’s a concise guide on how to achieve this: 1. Mesh Creation Create a cylinder mesh in Unity. You can either generate […]

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