Unreal Engine

How do I efficiently create a low-poly approximated circle with a specific number of vertices for my game assets?

Efficient Creation of Low-Poly Approximated Circles Understanding Polygonal Rendering Techniques Creating a circle with minimal vertices involves the use of polygonal approximation, where a circle is represented by a series of connected line segments. The key is to balance the number of vertices against visual smoothness and computational efficiency. Optimizing […]

Games categories