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How can I implement tension-building mechanics similar to night challenges in Five Nights at Freddy’s 1 for my horror game?

Implementing Tension-Building Mechanics in Horror Games Understanding the Core Mechanics Five Nights at Freddy’s (FNAF) brilliantly uses a blend of tension-building mechanics that rely heavily on time management and resource monitoring. The core components include: Time-Limited Survival: Players must survive from midnight to 6 AM, creating a fixed timeframe that […]

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