Creating Realistic Shaded Spheres in Unreal Engine When it comes to crafting realistic lighting effects on spherical objects in Unreal Engine, several key techniques and principles should be considered: 1. Implementation of Advanced Shading Models Unreal Engine offers several shading models that can be utilized to achieve realistic effects. For […]
Unity
How do I calculate the normal vector of a plane to ensure correct lighting and shading in Unity’s 3D environment?
Calculating the Normal Vector in Unity To ensure accurate lighting and shading in your 3D game environment, it’s essential to correctly calculate the normal vector for each plane or polygon. In Unity, this process can be achieved using vector mathematics, specifically by leveraging the cross product technique. Here’s a step-by-step […]