General

How can I create and render a 3D sphere using shaders in my game engine?

Creating and Rendering a 3D Sphere Using Shaders Step 1: Define the Geometry of the Sphere The geometry of a 3D sphere is typically defined using a parametric representation. Begin by generating the vertices of the sphere. A common method is to use spherical coordinates to polar coordinates transformation, converting […]

General

How can I compute a perpendicular vector for normal mapping surfaces in my 3D game?

Computing a Perpendicular Vector for Normal Mapping in 3D Games When developing 3D games, accurately computing a perpendicular vector is crucial for correct normal mapping and achieving realistic lighting effects. Here’s a detailed guide to compute perpendicular vectors using the cross product method, which is both efficient and straightforward. Understanding […]

Unity

How can I compute a perpendicular vector to adjust normal maps in Unity?

Computing Perpendicular Vectors for Adjusting Normal Maps in Unity Understanding Perpendicular Vectors in 3D Space In 3D graphics, a perpendicular vector is crucial for tasks like adjusting normal maps, which are used to simulate intricate details on the surface of a 3D model without increasing the polygon count. To compute […]

Godot

How can I draw a 3D cone mesh programmatically in Godot?

Drawing a 3D Cone Mesh Programmatically in Godot Creating a 3D cone mesh programmatically in Godot involves using the built-in MeshInstance and ArrayMesh classes. Below are the steps you can follow to achieve this: 1. Define the Cone’s Properties Firstly, you’ll need to specify the properties of the cone, such […]

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