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Business FAQs

How to find and target a niche audience for an indie browser game?

Identify the niche by genre, mechanic and mood tags similar games use, then test with players on portals that report engagement analytics. Publish on multiple genre-relevant portals and use their audience data plus community channels (Discord, subreddits, itch.io devlogs) to refine targeting before spending on ads.

Business FAQs

Where and how should you promote indie web games before launch?

Promote indie web games before launch by placing playable builds on portals like itch.io, Poki, CrazyGames, and GameDistribution to test mechanics with real players. Share updates across community forums, gather player feedback on technical stability, and verify cross-browser performance and loading speeds to build an engaged audience prior to your full release.

Business FAQs

What revenue share and payment fee structure does itch.io offer?

itch.io's revenue share and payment terms are not stated here; itch.io hosts HTML5 games in an iframe on its own domain, and ad monetization is configured separately. It does not run an ad network for games hosted in its iframe - ad monetization is something you add yourself.

Business FAQs

How does game genre influence whether to choose ads or microtransactions?

Genre shapes session length and depth, which decides the model. Short, replayable sessions (hyper-casual, puzzle, io) fit interstitial/rewarded ads. Longer, progression-heavy games (RPG, strategy, simulation) fit microtransactions or a mix of both, since players tolerate fewer interruptions but will pay for items, boosts or removal of ads.

Business FAQs

What are the technical barriers to implementing credit card checkout in browser games?

Implementing direct credit card checkout in browser games requires handling payment gateway APIs, secure authentication, and complex PCI-DSS compliance, which is why developers often delegate monetization: if you publish the game through Playgama using the Bridge SDK, in-game purchases (consumable and permanent) are supported on platforms that offer them (currently Playgama, Yandex, MSN, Samsung and Facebook) and are processed by those platforms; the developer's share is set in the Developer Terms.

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