General

How can I implement a check for parallel vectors in my game’s physics engine?

Checking for Parallel Vectors in a Game’s Physics Engine Understanding Vector Parallelism Two vectors are considered parallel if they are scalar multiples of each other. This is a fundamental concept for optimizing physics calculations where detecting parallel vectors can simplify collision detection and other computations. Methods for Checking Parallel Vectors […]

Unity

How do I calculate character acceleration in my game given only distance and time inputs?

Calculating Character Acceleration in Unity from Distance and Time In game development, calculating a character’s acceleration from only distance and time is a common requirement. Here’s a technically detailed method to achieve this in Unity. Understanding the Formula The relationship between distance, acceleration, and time in physics can be expressed […]

Unity

How can I determine if two vectors in my game’s physics engine are parallel to prevent rendering artifacts?

Determining Vector Parallelism in Unity’s Physics Engine Identifying whether two vectors are parallel within a game’s physics engine is crucial for optimizing rendering and preventing graphical artifacts. This is particularly vital in Unity due to its robust physics and rendering pipelines. Checking Vector Parallelism In computational geometry, two vectors A […]

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