How can I implement a vision cone for AI characters in Godot to detect the player?

Implementing Vision Cones for AI in Godot

Understanding AI Vision Systems

One of the core elements in stealth games is an AI’s ability to ‘see’ the player using a vision cone. This field of view allows AI to detect a player when they enter a cone-shaped area in front of the character.

Steps to Implement a Vision Cone in Godot

  1. Setting Up the AI Character: Ensure your AI character is controlled by a script. Attach a script to your AI node for handling vision.
  2. Using a 2D RayCast or Area2D Node: Godot provides various nodes for detection. You can use an Area2D node with a CollisionShape2D for the cone, or dynamically cast rays using RayCast2D nodes spread out to form a cone.
  3. Configuring the Vision Cone: If using an Area2D, you can configure a CollisionPolygon2D to represent the vision cone. Adjust the polygon points to form a triangular shape representing the cone.
  4. Detection Logic: Use the signal area_entered if using an Area2D to detect when the player node enters the vision cone. If using raycasts, iteratively check if the rays intersect with the player’s collision shape.
extends KinematicBody2D

var vision_cone = null

func _ready():
    vision_cone = $VisionCone
  • signal area_entered logic for detecting player entry.
  • Update Cone Direction: In the _process function, update the vision cone’s position and rotation based on the AI’s direction to emulate realistic vision.

Fine-Tuning and Optimization

  • Use layers and masks to restrict detection to player-related objects, enhancing performance.
  • Dynamically adjust the vision cone size and length based on gameplay factors, such as the AI being alerted.

Additional Considerations

Ensure the vision system is well-optimized, and test thoroughly to avoid false positives or missed detections.

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