When were fireworks first added in Minecraft?

Who this is for: Minecraft players curious about game history and when specific features were introduced.


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🎆 Fireworks Made Their Minecraft Debut in 2013

Fireworks were first added to Minecraft in snapshot 13w05a on January 31, 2013, and became part of the official game with the release of version 1.5 (The Redstone Update) on March 13, 2013.

The Complete Firework System Launch

When Mojang introduced fireworks, they didn’t just add a simple explosive item. The update brought a comprehensive crafting system that included:

  • Firework Stars – the core component that determines color, effect, and shape
  • Firework Rockets – the launchable items created by combining stars with gunpowder and paper
  • Multiple effects – burst patterns like small ball, large ball, star-shaped, and creeper-shaped explosions
  • Color customization – using various dyes to create vibrant displays

Why Fireworks Were Added

The firework addition was part of Minecraft’s broader push to enhance the creative and celebratory aspects of the game. Players had been requesting decorative items for special occasions, and fireworks perfectly filled that gap while also introducing complex redstone contraptions for automated displays.

Evolution Since 2013

While the core firework mechanics haven’t changed dramatically since 2013, Mojang has made several refinements:

  • Improved particle effects and visual quality
  • Better integration with redstone circuits
  • Enhanced multiplayer synchronization for firework shows
  • Crossbow compatibility added in later updates

The 2013 firework update remains one of the most beloved additions to Minecraft’s creative toolkit, giving players endless possibilities for celebrating achievements and creating spectacular light shows in their worlds.

TL;DR

Fireworks were first added to Minecraft in snapshot 13w05a on January 31, 2013, and officially released with version 1.5 on March 13, 2013.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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