When was Roblox first released?

TL;DR

Roblox was officially released on September 1, 2006, after a beta period in 2005. Created by David Baszucki and Erik Cassel, it has grown from a simple building game into a massive gaming platform.


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Roblox’s Official Release Timeline

Roblox was officially released to the public on September 1, 2006. However, the platform’s journey began earlier with a beta version that launched in 2005, allowing early users to test the game creation tools and multiplayer features.

The Development Story

The platform was created by David Baszucki and Erik Cassel, who founded the company originally called “Dynablocks” in 2004. They spent nearly two years developing the core technology before the public launch. The name “Roblox” comes from combining “robots” and “blocks,” reflecting the platform’s focus on building and creativity.

Key Milestones After Launch

  • 2006-2007: Initial public release with basic building tools
  • 2008: Introduction of the virtual currency system (Robux)
  • 2012: Mobile versions launched for iOS and Android
  • 2016: Major platform updates and improved graphics
  • 2021: Public trading debut on NYSE

From Humble Beginnings to Gaming Giant

What started as a simple building game has evolved into one of the world’s largest gaming platforms. The 2006 release marked the beginning of a revolution in user-generated content, allowing players to create their own games and experiences within the Roblox universe.

Today, millions of developers use Roblox’s tools to create everything from simple obstacle courses to complex role-playing adventures. If you’re curious about the variety of experiences available, you can explore some of the most popular creations on the platform.

Who this is for: Gamers curious about Roblox’s history and anyone interested in gaming platform development.

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Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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