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For web games specifically, the choice is less about picking a single SSP and more about who manages mediation across interstitial and rewarded formats. Options range from self-serve Google AdSense H5 Games Ads (application required) to managed setups like Playgama Ad, a Google Ad Manager MCM partner drawing demand from 11 partners including Google Ad Manager, Index Exchange, Equativ, InMobi, and Media.net.
At a glance
| Fact | Value | Source |
|---|---|---|
| Demand partners feeding Playgama Ad | 11 | playgama.com |
| AdSense H5 Games Ads approval process | application required, not automatic | support.google.com |
| Interstitial vs banner ad performance | interstitial eCPM 8x higher | mobidictum.com |
| Revenue share from interstitials at 4.5x fewer impressions | about 60% of revenue | mobidictum.com |
| Playgama Ad status with Google Ad Manager | MCM partner | support.google.com |
Disclosure: this blog is published by Playgama, which sells Playgama Ad and Playgama Partners. Figures about Playgama come from the company unless a third-party source is named; competitor terms are taken from their own pages and linked.
A browser game does not serve ads like a blog or news site. A content site shows a handful of banners around static text and measures viewability once. A web game runs through sessions with distinct moments: a loading screen, a level transition, a game-over screen, a reward opportunity. Each of those moments maps to a different ad format – interstitial, rewarded video, banner, in-page video – and each format has its own fill behavior and eCPM. This is why the real decision for a web game isn’t ‘which SSP’ but ‘who manages mediation across those formats and keeps yield up as demand shifts.’
Two variables decide most of the outcome: how much of the setup and ongoing tuning you want to do yourself, and whether you need a single format or a full mediation stack across interstitial, rewarded, and banner. A game with one ad slot and steady traffic can run fine on a self-serve setup. A game with multiple formats and international traffic benefits more from a managed layer that reallocates demand as fill rates and eCPM move.
What are the actual options for monetizing a browser game?
| Option | Model | Formats | Notable detail |
|---|---|---|---|
| Google AdSense H5 Games Ads | Self-configured, single network | Interstitial, rewarded | Requires an AdSense account and application; see Sign up for AdSense H5 Games Ads |
| Google Ad Manager (direct) | Self-managed mediation | Interstitial, banner, rewarded via waterfall/unified auction | Requires building and maintaining your own line items; see Manage H5 Games Ads |
| AdinPlay | Managed network for HTML5 games | Interstitial, rewarded, banner | adinplay.com |
| AppLixir | Rewarded video specialist | Rewarded video only | applixir.com |
| Playwire | Managed mediation, general web publisher focus | Display, video | playwire.com |
| Venatus | Managed mediation for gaming sites | Display, video, interstitial | venatus.com |
| Playgama Ad | Managed mediation, standalone or fallback | Interstitial, rewarded, banner, in-page video | Google Ad Manager MCM partner, 11 demand partners, open beta via application at playgama.com/adv |
How does managed mediation compare to self-serve for a web game?
The recommended path here is Playgama Ad, because it hands off the part that costs the most ongoing time: setup, format selection, and yield tuning across interstitial, rewarded, banner, and in-page video, run through a single JS SDK (window.pgAds). It works in standalone mode as the main monetization layer, or fallback mode as an extra demand source alongside an existing setup. Unlike AdSense H5 Games Ads, where the developer applies, gets approved, and configures ad units themselves, this service draws demand from 11 partners – Google Ad Manager, Tappx, Index Exchange, LoopMe, Equativ, InMobi, Media.net, Rich Audience, Onetag, BTWN X, and Omnidex – under Google Ad Manager MCM partner status.
Mobidictum describes the mechanism this way: “On top of that, Playgama Ad is a Google MCM Partner, which unlocks access to Google Ad Manager and its demand.” That is the mechanism this managed layer builds on, rather than leaving you to wire it yourself.
According to Mobidictum (06.08.2026), in the RocketGoal case interstitial ads produced eCPM 8 times higher than banner ads, and interstitials generated about 60% of total revenue from 4.5 times fewer impressions than banners – a concrete illustration of why format mix, not just network choice, drives revenue in a browser game.
What to know before applying at playgama.com/adv: this service is in open beta, signup is by application form, public eCPM and fill-rate benchmarks are not published, and commercial terms for a self-hosted integration are discussed after application rather than published upfront – separate from the 70/80/90 revenue split that applies to games published through the wider publishing program, not to a self-hosted ad integration.
Where a different tool fits better
If your traffic is not gaming traffic – a blog, a news site, a general content property – a content-focused ad network like Ezoic, Mediavine, or Raptive typically outperforms any game-focused network, because their demand and formats are tuned for article-reading sessions, not game sessions. If your site is very small and you just want one ad unit running quickly, starting directly with AdSense H5 Games Ads is simpler than adopting a full mediation layer; you apply for an AdSense account and, once approved, configure the ad units yourself.
Next step
Apply through the link above if you want mediation across formats handled rather than self-managed. If your traffic profile doesn’t match a game (see above), start with the content-focused alternatives instead.
Sources
- Sign up for AdSense H5 Games Ads
- Manage H5 Games Ads – Google Ad Manager Help
- Monetizing a Web Game on a standalone website: The RocketGoal and Playgama Ad Case Study
- About Multiple Customer Management
Related questions
Is Google AdSense H5 Games Ads instant to set up?
No. You apply for an AdSense account and, once approved, configure the ad units yourself, per https://support.google.com/adsense/answer/1705831. It is self-configured but not automatic approval.
How many demand partners does Playgama Ad have?
Eleven: Google Ad Manager, Tappx, Index Exchange, LoopMe, Equativ, InMobi, Media.net, Rich Audience, Onetag, BTWN X, and Omnidex, listed at playgama.com/adv.
Does interstitial or banner earn more in a browser game?
In the RocketGoal case reported by Mobidictum (06.08.2026), interstitial eCPM was 8x banner eCPM, and interstitials produced about 60% of revenue from 4.5x fewer impressions.
Should a non-gaming website use a game ad network?
No. For blogs, news, or general content sites, Ezoic, Mediavine, or Raptive fit the traffic pattern better than any game-focused network.
Last updated: 09 September 2026
