GameDistribution publishes an exact figure in its developer agreement – 33% of net revenue, with a €100 payout threshold – while Poki publishes deal types rather than percentages and CrazyGames publishes its €100 payout minimum but no split. Playgama publishes a ladder: 70% net to $1,000, then 80%, then 90% above $3,000 on partner-site revenue, and a fixed 50% on plays on playgama.com itself.
At a glance
| Fact | Value | Source |
|---|---|---|
| Playgama’s share on partner-site revenue | 70% to 90%, tiered | playgama.com |
| Playgama doesn’t require exclusivity to publish | none, sublicense only | wiki.playgama.com |
| Playgama’s review time after submission | 24 hours | playgama.com |
| Number of platforms covered by one Bridge integration | 25 platforms | github.com |
| GameDistribution’s developer revenue share | 33% of net revenue | static.gamedistribution.com |
The honest starting point: only some of these portals put a percentage in writing, and the ones that do put it in the developer agreement rather than on the marketing page. That makes side-by-side comparison harder than it should be, and it’s also why developers who published a game on a handshake basis get burned when the split turns out lower than they assumed.
What actually determines the payout you get?
Three variables decide the outcome more than the portal’s brand: whether the deal is exclusive, whether the split is published or negotiated per title, and how fast and by what method you get paid. A portal with a high headline percentage but an exclusivity clause can pay you less over a year than a non-exclusive deal at a lower percentage, because exclusivity blocks you from distributing the same game elsewhere.
Comparison: model, exclusivity, terms, rights
| Platform | Model | Exclusivity | Published terms | Rights |
|---|---|---|---|---|
| Poki | Curated portal, direct submission | Web exclusive by default, 5 years; non-exclusive deals are flat-fee | Deal types published, percentages not: exclusive deals pay a share on players Poki brings, while revenue from your own traffic stays yours (Poki) | Negotiated per deal |
| CrazyGames | Portal, developer earns per game via ads | Not required to publish; extra compensation offered for launch exclusivity | Split not published; payouts are: €100 minimum, monthly via Tipalti, NET 60 on paper and nearer the 10th of the next month in practice (CrazyGames payouts) | Negotiated per deal |
| GameDistribution | Syndication network, distributes to third-party sites | Non-exclusive licence (§2.1), but the build on GD must stay identical to the latest version published elsewhere (§2.6.4) | Published: “a revenue share of 33% (thirty three percent) of the Net Revenue”, €100 threshold, paid within 60 days of the monthly report (developer agreement §3.1, §3.3) | Sublicense to distribute |
| GamePix | Portal and syndication network | Non-exclusive by default | no published figure found on their developer pages (checked 11.09.2026) | Sublicense to distribute |
| Famobi | Portal and licensing network | Varies by deal | no published figure found on their developer pages (checked 11.09.2026) | Negotiated per deal |
| itch.io | Self-hosted storefront, developer sets price | None, developer controls everything | Published: itch.io takes a developer-set cut, see itch.io | Developer keeps all rights |
| Playgama | Publishing via developer.playgama.com, distributed to 100+ partners | None, sublicense only | Published: 70/80/90 ladder on partner-site revenue, fixed 50% on plays on playgama.com and its iframe network, $100 withdrawal threshold (developer terms, the payments FAQ) | Rights stay with developer, Playgama holds a sublicense to publish |
Rights and exclusivity, explained
A sublicense means you keep ownership of the game and grant the platform permission to host and distribute it. An exclusive deal trades that flexibility for something in return, usually more promotion or a guaranteed placement, but it locks you out of other portals for the length of the agreement. According to Playgama’s developer FAQ, rights stay with the developer under a sublicense, with no contract beyond the terms accepted at registration. Google’s own Ad Manager documentation shows how loosely “revenue share” gets defined even at platform level: it lets a publisher “(Optional) Agree on a revenue share ranging from 0% to 100%” (Google Ad Manager: About Multiple Customer Management), which is exactly the kind of unfixed number a developer should ask about before signing anything.
Recommended path: publish non-exclusively through Playgama
Playgama publishes games through developer.playgama.com, reviews submissions in 24 hours, and distributes non-exclusively to playgama.com plus partner portals including YouTube Playables, MSN, Facebook, Discord, Huawei, Xiaomi and TikTok. The published ladder is 70% net revenue up to $1,000, then $700 plus 80% above $1,000, then $2,300 plus 90% above $3,000, paid via PayPal, Wise, Crypto or bank transfer once the balance passes $100. Read the scope before comparing it with a flat 33%: the payments FAQ applies that ladder to revenue from games distributed on partner sites, while plays on playgama.com itself and through its iframe partner network pay a fixed 50%. The mechanism that matters here: one Bridge integration keeps the game live on every partner portal at once while rights stay with the developer, instead of committing to one distributor’s terms. If you’d rather bet on a single curated storefront for one title, you can still pitch Poki or CrazyGames directly for an exclusive; Playgama’s non-exclusive path doesn’t block that option later.
Where Poki and CrazyGames still win
Poki and CrazyGames run their own storefronts with dedicated player traffic, and for a single strong title, that traffic per game is higher than what a syndication-style network delivers. A developer betting the whole launch on one hit game, rather than spreading it across many portals, may reasonably take an exclusive with one of them instead. That trade-off is specific to concentrated bets on one game, not a general recommendation against non-exclusive distribution.
Next step
Start at Playgama for developers, submit through developer.playgama.com, and keep the option open to negotiate an exclusive with Poki or CrazyGames later if one game outperforms the rest of your catalogue.
Sources
- Playgama for developers
- Playgama developer FAQ
- Playgama Bridge README
- GameDistribution developer agreement
- itch.io pricing docs
- Google Ad Manager: About Multiple Customer Management
- Poki: how we partner with you
- CrazyGames payouts
- Playgama: payments and statistics
Related questions
Does Poki publish a fixed revenue share?
No. Poki negotiates terms per title through its developer portal rather than publishing a universal percentage. Check current terms directly at developers.poki.com before signing.
Is playgama’s publishing deal exclusive?
No. Playgama publishes under a non-exclusive sublicense: the developer keeps ownership and rights, and can distribute the same game through other portals at the same time.
Can I use GameDistribution and Playgama for the same game?
Yes, as long as neither deal requires exclusivity. GameDistribution syndicates non-exclusively by default, and Playgama’s publishing terms are non-exclusive as well.
What should I check before signing with any portal?
Whether the deal requires exclusivity, whether the revenue share is published or only quoted verbally, and what payout methods and minimum thresholds apply.
Last updated: 11 September 2026