Business FAQs

How do GDevelop pricing, open-source licensing, and commercial usage work?

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GDevelop’s editor and engine are open source under the MIT license, and GDevelop is free to use. There is no royalty or revenue-share requirement on games you build and sell, and the MIT license permits commercial use, modification and redistribution of the engine’s source.

At a glance

Fact Value Source
GDevelop editor and runtime license MIT license developer.mozilla.org
Royalty on games made with GDevelop none required
Export targets for GDevelop games web (HTML5) and more developer.mozilla.org

GDevelop is open source under the MIT license, which covers both the editor and the runtime engine that ships inside your exported game. MIT is a permissive license: you can use GDevelop to build commercial games, sell them, keep 100% of the revenue, and there is no royalty owed to the GDevelop project. You can also fork or modify the engine’s source code, since MIT allows that for any purpose including commercial ones.

Because GDevelop exports to HTML5, the practical next question is how to get that build onto platforms that pay out ads or purchases.

Where to publish a GDevelop web build

Next step: build and export your GDevelop project for the web, confirm it runs correctly in a browser, then pick which of these portals fit your monetization plan.

Sources

Do I owe GDevelop anything if my game makes money?

No. GDevelop’s MIT license does not require royalties or revenue share. You keep all proceeds from games you build and publish with it.

Can I modify GDevelop’s source code and redistribute it?

Yes, the MIT license permits modifying and redistributing the engine’s source, including for commercial products, as long as the license notice is retained.

Does GDevelop’s license cover the games I export?

The MIT license applies to the engine and editor; games you create are your own work and are not bound by MIT’s terms unless you redistribute engine source with them.

Last updated: 24 September 2026


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