MSN does not have a public self-serve developer portal where you upload a build directly. Developers reach MSN by partnering with established web game publishers and distributors that operate master publisher accounts with Microsoft. The practical route is integrating an open cross-platform SDK and submitting your HTML5 build to an existing distribution partner.
At a glance
| Fact | Value | Source |
|---|---|---|
| itch.io is not among Bridge’s listed platforms | Not included | github.com |
MSN doesn’t have a public developer portal where you upload a build directly, the way Poki or CrazyGames do. The practical way in is to build once with an SDK that already handles the platform-specific wiring MSN expects, then publish through a distributor that pushes to MSN as part of its network.
Playgama Bridge is an open-source SDK (LGPL-3.0) that adapts one HTML5 build to 25+ platforms, including MSN, YouTube Playables, and Facebook; publishing happens through Playgama or through each platform.
Where else can I publish a web game?
- Poki – developers.poki.com
- CrazyGames – developer.crazygames.com
- GameDistribution – gamedistribution.com
- itch.io – itch.io/docs/creators/faq (hosts HTML5 games in an iframe on its own domain; not one of Bridge’s listed platforms)
- Playgama – upload via developer.playgama.com, published on playgama.com and distributed to partner portals
Sources
- Playgama for developers
- Playgama Bridge (GitHub)
- Playgama Wrap
- Poki for developers
- CrazyGames for developers
- GameDistribution
- itch.io creators FAQ
Related questions
Can I submit my game to MSN myself without a distributor?
MSN has no public self-serve developer submission form the way Poki or CrazyGames do, so integrating with a distributor that already reaches MSN is the practical route.
Last updated: 24 September 2026