What is the best way to ensure my progress in Unity is saved before restarting a frozen Mac?

Ensuring Progress Saves in Unity Before Restarting a Frozen Mac

Dealing with application freezes can be frustrating, especially when working on crucial projects in Unity. It is essential to save your work effectively to prevent data loss. Here are some techniques to ensure your progress is safeguarded:

1. Regular Auto-Saving in Unity

  • Enable Auto-Save: Unity doesn’t have a built-in auto-save feature, but you can use extensions from the Unity Asset Store, like ‘Auto Save’ which periodically saves your project.
  • Manual Backups: Regularly create backups by manually saving scenes and exporting packages of your work.

2. Managing Unity’s Preferences

  • Increase Backup Frequency: Go to Edit > Preferences > General and increase the ‘Auto Graphics API’ setting to reduce lag and prevent freezes.
  • Use External Version Control: Integrate your project with Git or other version control systems to ensure real-time backup and recovery options.

3. Handling Mac Freezes Effectively

  • Force Quit Unity Carefully: If Unity freezes, try to close other applications first to recover memory space. As a last resort, use Command + Option + Escape to force quit Unity.
  • Terminal Command: If Force Quit doesn’t work, use Terminal to kill the Unity process by typing ps -ax | grep Unity to find the process ID and then kill {processID}.
  • Save Before Multi-tasking: Always save your work before switching applications, as task switching can trigger a freeze, especially on high-demand applications on macOS.

4. Securing Your Work on Mac

  • Use Time Machine: Regularly backup your entire system using Time Machine to ensure all data is recoverable.
  • Periodic Cloud Saves: Utilize cloud storage solutions like Dropbox or iCloud to automatically sync and backup your Unity project’s critical files.

By consistently applying these techniques, you can significantly minimize the risk of data loss caused by system freezes and ensure that your progress in Unity is always safe.

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