Table of Contents
Creating and Texturing a 3D Cube in Blender for Import into Unity
Step 1: Model a 3D Cube in Blender
- Open Blender and navigate to the 3D viewport.
- Press
Shift + A
to open the Add menu, then selectMesh > Cube
to add a cube to the scene. - Use the Transform tools to adjust the size and orientation of the cube as necessary.
Step 2: Texture the Cube
- Switch to the Shading workspace by clicking on
Shading
in the top menu. - In the Shader Editor, select the cube and click on
New
to create a new material. - Import a texture by clicking
Open
in the Image Texture Node and navigating to your desired image file. - Connect the Image Texture node to the Base Color input of the Principled BSDF node.
- Ensure the cube’s UVs are properly unwrapped by selecting the cube, then
Tab
intoEdit Mode
, pressU
, and chooseSmart UV Project
.
Step 3: Exporting the Model
- Select the cube, then go to
File > Export > FBX (.fbx)
. - In the export panel, ensure Selected Objects is checked, and under Geometry settings, set Smoothing to Face.
- Click
Export FBX
to save the model.
Step 4: Importing the Cube into Unity
- Open your Unity project.
- Drag and drop the exported FBX file into the Unity Assets folder in the Project window.
- Unity will automatically import the model, and you can drag the cube from the Assets folder into your scene.
- Ensure to assign the correct materials and textures by selecting the imported object and checking the Inspector panel.
Best Practices
- Always check for correct scaling factors in both Blender’s export settings and Unity’s import settings to maintain consistent sizing.
- Optimize texture sizes to balance between visual fidelity and performance.
- Use PBR materials if your project requires realistic rendering effects.
Play free games on Playgama.com
