Unity

What method should I use to calculate and implement acceleration for a moving character or object in my game using distance and time?

Implementing Acceleration in Unity Understanding Acceleration Acceleration in game development refers to the rate of change of velocity of an object over time. Typically, an object’s acceleration can be calculated using the formula: Acceleration = (Final Velocity – Initial Velocity) / Time. Using Distance and Time To calculate acceleration using […]

Unity

How can I determine the direction angle of a vector to correctly implement character movement and rotation in my game physics engine?

Determining the Direction Angle of a Vector in Game Physics Understanding Vector Mathematics In game development, especially when working with character movement, understanding vector mathematics is pivotal. A vector provides both magnitude and direction, crucial for moving characters and objects within the game world. Calculating the Direction Angle The direction […]

Unity

How can I design and draw a character with flexible limbs for my puzzle-platformer game, inspired by Bendy?

Designing and Drawing Characters with Flexible Limbs in Puzzle-Platformer Games Understanding Character Design Elements Character design for puzzle-platformer games, especially those like ‘Bendy’, requires an emphasis on expressiveness and flexibility. This entails creating limbs that naturally convey motion and emotion. Key elements include: Silhouette: Ensure the character has a recognizable […]

Unity

How can I implement a feature to allow players to easily restart my game app on mobile platforms?

Implementing a Seamless Game Restart Feature on Mobile Platforms Creating an effective game restart functionality for mobile platforms involves understanding the platform-specific requirements and using appropriate techniques to preserve user experience and game state. Here are essential steps and best practices: Play free games on Playgama.com1. Save Game State Efficiently […]