Unity

How can I design AI behavior for a character to dynamically chase and lose interest based on player actions in Unity?

Designing Dynamic AI Behavior in Unity Understanding AI Behavior Dynamics In an open-world game setting, creating responsive AI that can dynamically chase and lose interest in the player enhances realism and player engagement. This involves implementing character pursuit algorithms that take into account player-driven interaction design. Character Pursuit Algorithms Pathfinding: […]

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