Unity

How can I accurately depict the scale of characters, like Samus, in my Metroidvania game using height references?

Depicting Character Scale in Metroidvania Games Understanding Character Scale Representation When designing characters for Metroidvania games, maintaining accurate and consistent character scale is crucial for the player’s experience. Using characters like Samus as references, developers can ensure that all in-game elements are proportionally accurate. Implementing Height References Reference Sheets: Create […]

Unity

How can I implement a feature to access and use clipboard data in my game’s user interface on Windows?

Implementing Clipboard Access in a Game’s UI on Windows Utilizing Windows API for Clipboard Operations Accessing the clipboard in a Windows environment involves using the Windows API, specifically functions like OpenClipboard, GetClipboardData, and CloseClipboard. These functions allow you to access and manipulate clipboard contents, which can be useful for integrating […]

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