Unity

How can I accurately depict the scale of characters, like Samus, in my Metroidvania game using height references?

Depicting Character Scale in Metroidvania Games Understanding Character Scale Representation When designing characters for Metroidvania games, maintaining accurate and consistent character scale is crucial for the player’s experience. Using characters like Samus as references, developers can ensure that all in-game elements are proportionally accurate. Implementing Height References Reference Sheets: Create […]

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