How can I set up wireless debugging in Unity for testing my mobile game on physical devices?

Setting Up Wireless Debugging in Unity

Prerequisites

  • Unity installed with Android Build Support.
  • Android Studio installed with Android Debug Bridge (ADB).
  • Android device with Developer Options and Wireless Debugging enabled.

Step-by-Step Guide

  1. Enable Developer Options on Android:
    • Open Settings on your Android device and scroll down to About Phone.
    • Tap on Build Number seven times to unlock Developer Options.
    • Go back to Settings and open Developer Options.
    • Enable Wireless Debugging.
  2. Configure ADB for Wireless Connection:
    • Connect your device via USB, open a terminal, and run adb tcpip 5555.
    • Disconnect USB and find your device’s IP address using your phone’s Wi-Fi settings.
    • Run adb connect [DEVICE_IP]:5555 to connect wirelessly.
  3. Setup Unity for Debugging:
    • Open your Unity project and go to File > Build Settings.
    • Select Android and click Switch Platform.
    • Ensure Development Build is checked for detailed logging.
    • Select Build and Run to deploy the game to your device.
  4. Run Your Game and Debug:
    • Once deployed, Unity Remote or Logcat can be used to monitor logs and game behavior.
    • Make iterative adjustments during testing to ensure optimal performance.

Troubleshooting Common Issues

  • Wireless Debugging Not Connecting: Double-check IP address and network settings.
  • ADB Connection Drops: Ensure stable Wi-Fi signal, or consider using adb reconnect.

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