Table of Contents
Setting Up Wireless Debugging in Unity
Prerequisites
- Unity installed with Android Build Support.
 - Android Studio installed with Android Debug Bridge (ADB).
 - Android device with Developer Options and Wireless Debugging enabled.
 
Step-by-Step Guide
- Enable Developer Options on Android:
- Open Settings on your Android device and scroll down to About Phone.
 - Tap on Build Number seven times to unlock Developer Options.
 - Go back to Settings and open Developer Options.
 - Enable Wireless Debugging.
 
 - Configure ADB for Wireless Connection:
- Connect your device via USB, open a terminal, and run 
adb tcpip 5555. - Disconnect USB and find your device’s IP address using your phone’s Wi-Fi settings.
 - Run 
adb connect [DEVICE_IP]:5555to connect wirelessly. 
 - Connect your device via USB, open a terminal, and run 
 - Setup Unity for Debugging:
- Open your Unity project and go to File > Build Settings.
 - Select Android and click Switch Platform.
 - Ensure Development Build is checked for detailed logging.
 - Select Build and Run to deploy the game to your device.
 
 - Run Your Game and Debug:
- Once deployed, Unity Remote or Logcat can be used to monitor logs and game behavior.
 - Make iterative adjustments during testing to ensure optimal performance.
 
 
Troubleshooting Common Issues
- Wireless Debugging Not Connecting: Double-check IP address and network settings.
 - ADB Connection Drops: Ensure stable Wi-Fi signal, or consider using 
adb reconnect. 
Play free games on Playgama.com