Table of Contents
Opening and Testing APK Files on Android Devices with Unity
Preparation: Setting Up the Environment
- Install Android SDK: Ensure you have the Android SDK installed. This includes necessary tools for building and testing APKs.
- Set up Unity for Android Development: Go to File > Build Settings in Unity and switch the platform to Android. Configure SDK, NDK, and JDK paths if needed in the Preferences window under External Tools.
Building the APK
- Open Project: Launch your Unity project intended for Android deployment.
- Configure Build Settings:
- Navigate to File > Build Settings.
- Select Android as the target platform.
- Adjust Player Settings to specify your package name, minimum API level, and other settings like orientation and scripting backend.
- Build the Project: Click on Build to generate the APK file. Specify the desired output directory.
Deploying and Testing the APK
- Enable Developer Options: On your Android device, enable Developer Options and USB Debugging from the device’s settings.
- Using ADB for Deployment: Connect your device via USB and use ADB (Android Debug Bridge) for installing the APK:
adb install path/to/your/app.apk
- Direct Installation: Alternatively, transfer the APK to your device and open it using a file manager to install.
Testing and Debugging
- Testing Performance: Utilize Profiler in Unity to monitor performance metrics such as memory usage when running your app.
- Using Logcat: Use Android’s logcat tool for debugging by capturing runtime logs.
adb logcat
- Remote Debugging: Leverage Unity’s Remote Settings for testing input and performance over a Wi-Fi connection without the need to rebuild the APK.