Best Games Like Fortnite You Can Play in Your Browser

I tested 5 browser-based games that try to capture Fortnite’s magic—building mechanics, battle royale chaos, and that sweet victory feeling. Some are shockingly close clones, others went in weird directions. Here’s what actually works when you can’t (or don’t want to) download the real thing.

TL;DR (Quick Summary)

  • Best Overall: Fortzone Battle Royale – Most faithful Fortnite clone with actual building mechanics and battle royale structure
  • Best Graphics: Hazmob FPS: Online Shooter – Cleanest textures and most polished UI despite being a generic mobile port
  • Best for Beginners: Obby: Mini-Games VS 1000 – Simple obstacle courses with instant action, no complex mechanics to learn
  • Total Games: 5 browser games tested
  • Tested on: MacBook/PC, Chrome browser, no special hardware
  • Average Rating: 4.4/5.0

Quick Comparison Table

# Game Genre Key Feature Rating
1 Fortzone Battle Royale Battle Royale / Building Fortnite-style building system 4.1/5.0
2 Obby: Mini-Games VS 1000 Obstacle Course / Party Fast-paced elimination rounds 4.5/5.0
3 Hazmob FPS: Online Shooter First-Person Shooter / Multiplayer Multiple competitive modes 4.2/5.0
4 Epic Battle Simulator 2 Battle Simulator / Strategy Large-scale army battles 4.9/5.0
5 Mafia Wars Tower Defense / Side-Scrolling Shooter Defend-the-car mechanics 4.1/5.0

1. Fortzone Battle Royale

Quick Info

  • Genre: Battle Royale / Building
  • Developer: MirraGames
  • Rating: 4.1/5.0 (18615 ratings)

Gameplay Video

Watch real gameplay footage

Screenshots

Screenshot 1

Player gliding over landscape

Screenshot 2

Player aiming at enemy

Screenshot 3

Player shooting at enemy

What’s the Point?

This is the closest you’ll get to Fortnite without downloading anything. You drop from the sky, smash stuff with a pickaxe for materials, and build walls/ramps mid-fight. The building feels floaty compared to the real thing—there’s a noticeable delay between clicking and the structure appearing. Combat is serviceable but lacks impact. Weapons feel like pea shooters, and enemy AI is laughably predictable. The map is huge but empty, with copy-pasted buildings that all look identical. You can drive cars, which is fun for about 30 seconds until you realize the physics are completely broken. The real hook is the nostalgia factor—if you played Fortnite in 2018, this will give you flashbacks, just with worse everything.

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Personal Experience

From the author: When I dropped into my first match, I immediately noticed the gliding animation was janky as hell—my character looked like a cardboard cutout sliding through the air. I started harvesting trees and the pickaxe swing felt sluggish, like there was a 200ms input delay. Building my first wall was exciting until I realized it took almost a full second to materialize, which got me killed by a bot with a shotgun. The ragdoll physics when I died were actually hilarious though—my body launched 50 feet into the air.

How to Play

Controls: WASD to move, Mouse to aim/shoot, Spacebar to jump, Q/E to build structures, F to interact

Goal: Be the last player standing by scavenging weapons, building defenses, and eliminating opponents across a shrinking map

Performance & Browser Compatibility

Speed: Loads in 8-10 seconds, runs at 30-40 FPS on mid-range hardware with occasional stutters during building

Works best on: Desktop (building controls are too complex for mobile)

Browser: Chrome, Firefox, Safari (HTML5)

Who is this game for?

Perfect for kids aged 8-14 who want the Fortnite experience but can’t download it (school Chromebooks, anyone?). Also great for nostalgia trips if you miss early Fortnite before it got sweaty. Casual players will enjoy the simplified mechanics, but competitive gamers will find the input lag unbearable. Ideal for quick 10-minute sessions when you’re bored.

Pros & Cons

✅ Pros

  • Actually has building mechanics unlike most browser clones
  • Large map with varied terrain and destructible environment
  • Customizable character skins add some personality

⛔ Cons

  • Noticeable input delay makes building feel clunky
  • AI opponents are brain-dead easy, no challenge
  • Graphics look like a PlayStation 2 game with blurry textures

2. Obby: Mini-Games VS 1000

Quick Info

  • Genre: Obstacle Course / Party
  • Developer: DepGet
  • Rating: 4.5/5.0 (433 ratings)

Gameplay Video

Watch real gameplay footage

Screenshots

Screenshot 1

Player running on arena

Screenshot 2

Player navigating maze path

Screenshot 3

Player pushing another character

What’s the Point?

This is Fall Guys meets Squid Game, minus the charm of either. You’re thrown into rapid-fire mini-games where 1,000 players (mostly bots) compete to not die. The variety is decent—dodge hammers, solve math problems on spikes, jump across collapsing tiles. Each round lasts 30-60 seconds, so it’s perfect for ADHD gaming. The problem? It’s aggressively repetitive. You’ll see the same 7 mini-games on loop, and the difficulty doesn’t scale. The ‘math spikes’ challenge is literally addition problems a 5-year-old could solve. The real appeal is the chaos—watching hundreds of bean-people ragdoll off platforms never gets old. The game also has zero stakes; you just respawn and try again, which kills any tension.

Personal Experience

From the author: I jumped into the ‘Savage Hammers’ round first and immediately got bonked into oblivion by a giant hammer I didn’t see coming. The ragdoll physics sent my character spinning like a helicopter, which made me laugh out loud. The second round was ‘Math Spikes’ and I solved ‘5+3’ in half a second, then stood there bored waiting for slower players. By the fifth round, I realized I was playing against mostly AI—real players would’ve quit by now.

How to Play

Controls: WASD to move, Spacebar to jump, C to crouch, Mouse to look around (mobile has on-screen buttons)

Goal: Survive elimination rounds by completing mini-game challenges faster and more accurately than other players

Performance & Browser Compatibility

Speed: Instant load (under 3 seconds), runs at smooth 60 FPS even with hundreds of characters on-screen

Works best on: Mobile (designed for touch controls, works fine on desktop)

Browser: Chrome, Firefox, Safari (HTML5)

Who is this game for?

Casual mobile gamers aged 8-16 who want bite-sized fun with zero learning curve. Perfect for killing 5 minutes in the bathroom or during class. Not for anyone seeking depth or challenge—this is pure mindless entertainment. Kids will love the silly physics and bright colors.

Pros & Cons

✅ Pros

  • Instant action with no tutorial or setup required
  • Ragdoll physics are genuinely funny and unpredictable
  • Runs smoothly even on low-end phones

⛔ Cons

  • Only 7 mini-games that repeat endlessly
  • Zero difficulty curve—too easy for anyone over 10
  • Mostly playing against bots, not real humans

3. Hazmob FPS: Online Shooter

Quick Info

  • Genre: First-Person Shooter / Multiplayer
  • Developer: Hazmob
  • Rating: 4.2/5.0 (4468 ratings)

Gameplay Video

Watch real gameplay footage

Screenshots

Screenshot 1

Player aims at enemy

Screenshot 2

Throwing grenade, triple kill

Screenshot 3

Shooting enemy with sniper

What’s the Point?

This is Call of Duty Mobile’s browser cousin who peaked in high school. You get 7 game modes (Team Deathmatch, Search and Destroy, Capture the Flag, etc.) and surprisingly responsive gunplay. The shooting actually feels decent—hit registration is instant, recoil patterns are learnable, and headshots are satisfying. The maps are generic (warehouse, desert base, urban street), but they’re well-designed for close-quarters chaos. The problem is the community. Matchmaking is a ghost town, so you’re stuck fighting bots 90% of the time. The bots are either aim-god terminators or blind toddlers, no in-between. Progression exists (unlock guns, skins, skills) but it’s grindy. If you can find real players, it’s genuinely fun. If not, it’s target practice.

Personal Experience

From the author: My first match was Team Deathmatch on a desert map. I spawned with an assault rifle and the aiming felt surprisingly snappy—no lag, just point-and-click. I got a triple kill within 10 seconds and thought ‘wow, I’m good!’ Then I realized I was fighting bots who ran in straight lines. I switched to Search and Destroy hoping for real players, but nope—just more bots. The kill feed spamming ‘Double Kill! Triple Kill! Penta Kill!’ felt hollow when I knew it was all AI.

How to Play

Controls: WASD to move, Mouse to aim/shoot, Spacebar to jump, Shift to sprint, G to pick up weapons, C to crouch, 1/2/3 to switch weapons

Goal: Eliminate opponents in various competitive modes (deathmatch, objective-based) to earn kills, unlock weapons, and climb the leaderboard

Performance & Browser Compatibility

Speed: Loads in 5-7 seconds, runs at stable 60 FPS on most hardware with minimal lag

Works best on: Desktop (precise aiming requires mouse, mobile controls are cramped)

Browser: Chrome, Firefox, Safari (HTML5)

Who is this game for?

Casual FPS fans aged 13-25 who want quick deathmatch sessions without downloading 100GB. Great for office breaks or when you can’t access Steam. Competitive players will hate the bot-filled lobbies. Best enjoyed in short bursts when you just want to shoot stuff.

Pros & Cons

✅ Pros

  • Responsive gunplay with instant hit detection
  • 7 different game modes add variety beyond basic deathmatch
  • Clean UI and smooth performance even on older PCs

⛔ Cons

  • Matchmaking is dead—95% of matches are against bots
  • Generic map design with zero memorable locations
  • Progression is grindy and feels pointless without real competition

4. Epic Battle Simulator 2

Quick Info

  • Genre: Battle Simulator / Strategy
  • Developer: Ermac Alex
  • Rating: 4.9/5.0 (1456 ratings)

Gameplay Video

Watch real gameplay footage

Screenshots

Screenshot 1

Armies prepare for battle

Screenshot 2

Melee combat in progress

Screenshot 3

Close-up shield detail

What’s the Point?

You set up two armies, hit ‘Start Battle,’ and watch them fight like a medieval mosh pit. It’s basically Totally Accurate Battle Simulator (TABS) without the physics comedy. You pick unit types (swordsmen, spearmen, cavalry, archers) and place them on a grid. The AI handles the rest. Battles are fast and chaotic—units charge, swing weapons, and fall over when they die. The physics are basic; no hilarious ragdolls or unexpected glitches. The appeal is experimenting with army compositions: Can 100 archers beat 50 cavalry? What if I add a giant? The problem is there’s no campaign or progression. You just… simulate battles. After 20 minutes, you’ve seen everything. It’s a sandbox with no toys.

Personal Experience

From the author: I set up a classic matchup: 200 blue swordsmen vs. 200 red spearmen. Hit start, and they immediately charged into a blob of flailing limbs. The framerate tanked to maybe 20 FPS with that many units on-screen, which was disappointing. I couldn’t tell who was winning until suddenly all the red guys were dead. I tried adding cavalry next, but the pathing AI made them run in circles instead of flanking. After three battles, I was bored—there’s no stakes, no story, just watching low-poly dudes bonk each other.

How to Play

Controls: WASD to move camera, Mouse to place units and start battle (mobile uses touch drag)

Goal: Create and position armies, then watch them battle automatically to test different tactical compositions and strategies

Performance & Browser Compatibility

Speed: Loads in 4 seconds, but FPS drops to 15-25 with 200+ units on-screen

Works best on: Desktop (requires decent CPU for large battles, mobile struggles with performance)

Browser: Chrome, Firefox, Safari (HTML5)

Who is this game for?

Kids aged 8-14 who like sandbox experimentation without complex rules. Also appeals to strategy nerds who enjoy theory-crafting army compositions. Not for anyone seeking a ‘game’—this is a toy, not a challenge. Perfect for 10-minute curiosity sessions.

Pros & Cons

✅ Pros

  • Simple, intuitive unit placement with no learning curve
  • Satisfying to watch large-scale battles unfold automatically
  • Upgrade system adds some depth to unit customization

⛔ Cons

  • Severe performance drops with more than 150 units
  • No campaign, story, or objectives—just sandbox battles
  • Basic AI pathing causes units to clump and ignore tactics

5. Mafia Wars

Quick Info

  • Genre: Tower Defense / Side-Scrolling Shooter
  • Developer: Beedo Games
  • Rating: 4.1/5.0 (168 ratings)

Gameplay Video

Watch real gameplay footage

Screenshots

Screenshot 1

Car defense, enemies attacking

Screenshot 2

Boss enemy, chainsaw attack

Screenshot 3

Multiple enemies, urban background

What’s the Point?

You’re a cowboy (yes, cowboy vs. mafia—don’t ask) defending a car from waves of gangsters. It’s a side-scrolling tower defense where you manage ammo, switch weapons, and pray your AI buddies on the car don’t die. Enemies come in waves: basic thugs, shotgun guys, chainsaw maniacs, and bosses. You tap to shoot, but bullets travel slowly, so you need to lead your shots. The hook is resource management—run out of ammo mid-wave and you’re toast. You collect coins from dead enemies to upgrade weapons and hire support characters. The art style is cartoony and generic, like a free mobile game from 2015. The pacing is decent; waves ramp up quickly, forcing you to prioritize targets. The problem? It’s absurdly repetitive. Every level is the same: defend car, shoot bad guys, collect coins, repeat.

Personal Experience

From the author: I started with a pistol and immediately noticed the bullet delay—I’d tap an enemy, and the shot would land half a second later after they’d moved. It felt weird but added a skill element. By wave 3, a huge boss with a minigun showed up and shredded my car’s health in seconds. I panicked, switched to the automatic rifle, and spammed shots. The ‘Double Kill’ popup felt satisfying, but I knew it was just AI. After 5 waves, I realized I was just doing the same thing over and over—shoot, collect coins, upgrade, repeat.

How to Play

Controls: Tap/Click on enemies to shoot, switch weapons with on-screen buttons, use support skills when available

Goal: Defend your car from waves of mafia enemies by managing ammo, upgrading weapons, and surviving as long as possible

Performance & Browser Compatibility

Speed: Loads in 3 seconds, runs at smooth 60 FPS with no lag even during crowded waves

Works best on: Mobile (designed for tap controls, works on desktop but feels awkward with mouse)

Browser: Chrome, Firefox, Safari (HTML5)

Who is this game for?

Casual mobile gamers aged 10-25 looking for a brainless time-killer during commutes or waiting rooms. Perfect for 5-minute sessions with simple tap-to-shoot mechanics. Not for anyone seeking depth—this is pure repetitive grinding with light strategy.

Pros & Cons

✅ Pros

  • Simple tap-to-shoot mechanics with no learning curve
  • Smooth performance even with many enemies on-screen
  • Upgrade system gives a sense of progression between waves

⛔ Cons

  • Absurdly repetitive—every level is identical gameplay
  • Bullet delay feels awkward and unresponsive at first
  • Generic cartoon art style looks like every other mobile shooter

Author avatar

Joyst1ck

Gaming Writer & HTML5 Developer

Answering gaming questions—from Roblox and Minecraft to the latest indie hits. I write developer‑focused HTML5 articles and share practical tips on game design, monetisation, and scripting.

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