Unity

How can I implement a feature to access and use clipboard data in my game’s user interface on Windows?

Implementing Clipboard Access in a Game’s UI on Windows Utilizing Windows API for Clipboard Operations Accessing the clipboard in a Windows environment involves using the Windows API, specifically functions like OpenClipboard, GetClipboardData, and CloseClipboard. These functions allow you to access and manipulate clipboard contents, which can be useful for integrating […]

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