General

How can I compute a perpendicular vector for normal mapping in my game engine?

Computing a Perpendicular Vector for Normal Mapping in a Game Engine In game development, particularly when dealing with 3D graphics programming, computing a perpendicular vector is critical for normal mapping. Here’s a step-by-step guide on how to achieve this: Understanding the Basics Normal mapping is a technique used to simulate […]

Godot Engine

How do I calculate a vector perpendicular to another for developing collision algorithms in the Godot Engine?

Calculating a Perpendicular Vector in 2D using Godot Engine In 2D game development within the Godot Engine, calculating a perpendicular vector is a fundamental task, especially for collision detection and physics algorithms. Godot provides a robust Vector2 class that makes handling such mathematical operations straightforward. Understanding Perpendicular Vectors A vector […]

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