Implementing a Robust Exit Feature in Unity Creating a seamless and user-friendly exit functionality in Unity games for both PC and Mac requires careful consideration of platform-specific protocols and UX design principles. Here are key best practices: User Interface Design Consistent UI Elements: Ensure that the exit button is easily […]
General
How can I implement a streamlined user interface to accurately bring up the on-screen keyboard for text input in my Steam Deck game?
Implementing a Streamlined User Interface for On-Screen Keyboard in Steam Deck Games Introduction The Steam Deck’s unique control scheme, utilizing the Steam and X button combination, requires developers to consider the UI flow and control methods when aiming to bring up the on-screen keyboard during gameplay. Steps to Implement the […]
Unity
How can I implement a full-screen toggle feature in my indie game similar to Undertale?
Implementing a Full-Screen Toggle Feature Creating a full-screen toggle feature in your indie game, akin to what is seen in games like Undertale, involves a blend of user interface controls and graphics settings management. Here’s a step-by-step guide on how to achieve this. Step 1: Set Up Your Game Environment […]