Unreal Engine

How can I ensure character models are accurately scaled to real-world heights, such as converting 190 cm to feet, in Unreal Engine?

Ensuring Accurate Character Model Scaling in Unreal Engine When working with character models in Unreal Engine, achieving accurate real-world scaling is crucial for realism and consistency across game elements. Here’s a guide to converting and applying real-world heights, such as 190 cm, to your character models in Unreal Engine: Step […]

Unreal Engine

How can I implement a 90-degree angle for camera rotation transitions in my game using Unreal Engine?

Implementing 90-Degree Camera Rotation in Unreal Engine Understanding Camera Components Unreal Engine uses APlayerCameraManager and ACameraActor classes to control camera properties. To rotate the camera by 90 degrees, you must adjust these components effectively. Step-by-Step Implementation Set Up Camera Reference:ACameraActor* MyCamera = GetWorld()->SpawnActor(ACameraActor::StaticClass()); Define Rotation Parameters: Use the FRotator to […]

Unreal Engine

How can I implement an ‘ALT+Z’ accessibility feature for toggling certain UI elements in my game using Unreal Engine?

Implementing ‘ALT+Z’ Accessibility Feature in Unreal Engine Understanding ALT+Z Binding Conflicts When implementing the ALT+Z shortcut in Unreal Engine, developers must first consider potential conflicts with system-level shortcuts, such as the NVIDIA Geforce Experience overlay. Ensure that user’s ability to override or disable the system-level shortcut is an option. Customizing […]

Unreal Engine

How can understanding coplanar points aid in optimizing 3D collision detection in Unreal Engine?

Optimizing 3D Collision Detection Using Coplanar Points in Unreal Engine Understanding Coplanar Points Coplanar points are points that lie on the same geometric plane. In 3D graphics and game development, utilizing coplanarity can significantly optimize collision detection algorithms by reducing the complexity of mathematical computations needed to determine intersections or […]

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