Unity

How can I render a filled circle efficiently using Unity’s graphics engine?

Rendering a Filled Circle Efficiently in Unity Using Unity’s Gizmos In Unity, to render a filled circle efficiently, especially during development for debugging purposes, one can use Gizmos. However, Gizmos are not rendered during runtime, so their primary usage is in the Editor. Here’s how to draw a filled circle […]

Unity

How can I efficiently use arrays or lists to manage inventory items in my RPG game?

Efficient Inventory Management with Arrays and Lists in Unity Choosing Between Arrays and Lists Both arrays and lists have their distinct advantages and are suited for different scenarios. Arrays are beneficial for situations where the size of the inventory is fixed or changes infrequently. Arrays offer better performance due to […]

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