Unity

How can I render a filled circle efficiently using Unity’s graphics engine?

Rendering a Filled Circle Efficiently in Unity Using Unity’s Gizmos In Unity, to render a filled circle efficiently, especially during development for debugging purposes, one can use Gizmos. However, Gizmos are not rendered during runtime, so their primary usage is in the Editor. Here’s how to draw a filled circle […]

Unity

How can I optimize querying of game objects in Unity in real-time?

Optimizing Real-Time Querying of Game Objects in Unity Using Efficient Data Structures One way to optimize querying is through efficient data structures like Quadtrees or Octrees. These structures help organize game objects spatially, allowing faster lookup and reducing the need for iterating over all objects. Leveraging Unity’s Built-in Systems Unity […]

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