Unity

How can I implement and bind redo and undo functionalities in my game’s UI to enhance user experience during level editing?

Implementing and Binding Redo and Undo Functionalities in Unity Designing an effective redo and undo system in Unity significantly enhances user experience, especially during level editing. Below, we will explore how to implement this functionality using stack data structures to manage states. 1. Understanding the Concept Undo/Redo functionalities require maintaining […]

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