Unity

How can I implement an undo feature in my level editor similar to CTRL+Z?

Implementing an Undo Feature in a Unity Level Editor Implementing an undo feature in a level editor involves the ability to reverse user actions, typically done using the CTRL+Z command. This requires a robust system to manage state changes efficiently. Here’s how you can implement this using C# in Unity: […]

General

How can I implement an undo feature in my game’s level editor?

Implementing an Undo Feature in a Game’s Level Editor Understanding the Basics The core of implementing an undo feature in a game’s level editor involves maintaining a history stack that tracks changes made in the editor. The most common approach is using a Command Pattern, where each change is encapsulated […]

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