Using the Inverse Sine Function in Character Movement Calculating the angle of movement for character control in a 3D game can be efficiently achieved using trigonometric functions, specifically the inverse sine or arcsine function. This method is particularly useful in scenarios that require translating directional input, such as joystick movements […]
Unity
How can I convert from degrees to radians to properly implement rotational geometry in my game’s physics engine?
Conversion from Degrees to Radians To accurately implement rotational geometry in your game’s physics engine, understanding the conversion from degrees to radians is crucial. This conversion is necessary because many trigonometric functions in game engines and programming libraries operate in radians. Formula for Conversion The basic formula to convert degrees […]