Implementing Bump Maps in 3D Models What is a Bump Map? A bump map is a texture used to simulate small surface details on 3D models without adding additional geometry. It uses grayscale images to represent the depth or height of surface features, where lighter colors represent raised areas, and […]
Unreal Engine
How do I convert voxel measurements into pixel dimensions for textures in a Minecraft-style game?
Converting Voxel Measurements to Pixel Dimensions in Minecraft-style Games Understanding the Basics In voxel-based games, each voxel represents a cubic space in 3D. When translating this into 2D textures, it’s important to maintain the visual fidelity by accurately mapping voxel data to texture pixels. This process involves two main steps: […]