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Unity

How can I calculate the area of irregular shapes for terrain generation in my open-world game?

Calculating the Area of Irregular Shapes in Terrain Generation Introduction to Gauss’ Shoelace Formula One effective method for calculating the area of irregular polygons, which is often useful in terrain generation for open-world games, is Gauss’ Shoelace formula. This formula can precisely compute the area by iterating over the vertices […]

February 17, 2025

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