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Unity

How can I implement the Single Responsibility Principle (SRP) to improve code maintainability in my game’s architecture?

Implementing the Single Responsibility Principle in Game Architecture The Single Responsibility Principle (SRP) is a key concept in software engineering, particularly beneficial for game development. It states that a class or module should have one, and only one, reason to change, which translates to each component having a single responsibility […]

February 5, 2025

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